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Where to save custom maps.
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Mr. X Offline
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Post: #1
Where to save custom maps.

Should i save my custom maps in the maps folder or custom_stories folder?
09-17-2010 08:23 PM
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Vincent Offline
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Posts: 91
Joined: Jul 2010
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Post: #2
RE: Where to save custom maps.

Custom maps.

Make a subfolder called "Maps" and put it in there, I also made a sub-sub folder in the subfolder Maps called ch01, to make it a lil easier.
09-17-2010 08:30 PM
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Mr. X Offline
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Posts: 65
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Post: #3
RE: Where to save custom maps.

(09-17-2010 08:30 PM)Vincent Wrote:  Custom maps.

Make a subfolder called "Maps" and put it in there, I also made a sub-sub folder in the subfolder Maps called ch01, to make it a lil easier.

k thanks Smile

EDIT: Hmm still doesnt work... I noticed that Amnesias default maps have different files too called .hps and .map cache.

So do i need to compile my maps before saving or something? And if so, how? Cause when i save it just creates a .map file and it won't show up in the Custom Stories menu option.

My mind has gone completely blank here Confused

Advice anyone?
09-17-2010 08:40 PM
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Vincent Offline
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Post: #4
RE: Where to save custom maps.

I've gone through the same stuff as you, being completely obsessed with getting it to work.

So here's what I've done :

Custom stories > Subfolder maps > subfolder ch01, and I named my room :

00_creepy_room

then in the custom_story_settings i put in this

<Main
Name= "Here you'll put the name the map will be named when you open custom stories on Amnesia"
Author= "Also put here whatever you wish."
ImgFile= ""

MapsFolder = "maps/ch01/"
StartMap= "00_creepy_room.map"
StartPos= "PlayerStartArea_1"
/>
09-17-2010 08:50 PM
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iTIMMEH Offline
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Joined: Sep 2010
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Post: #5
RE: Where to save custom maps.

The editor creates the cache file and .hps files contain the scripting for events etc.

If you want to create a custom story follow the instructions here

If you you just want to be able to access your maps from the game follow the guide here on setting up a development environment. You can then load right into a map or select it through the debug menu.
09-17-2010 08:54 PM
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