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Desktop at the top of the ladder.
Author Message
Bulbatron Offline
Member

Posts: 124
Joined: Mar 2010
Reputation: 0
Post: #1
Not Solved Desktop at the top of the ladder.

SPOILERS AHEAD!

Can anybody help me?

I am playing the Mac version.

I am just up to the part where I am chased by the monster in the sewer, I have to go through and slam shut two doors so I can get to the ladder leading upwards. I get a loading screen when I get a certain way up the ladder, but then it unexpectedly quits to the desktop. I've tried it about three times now with the same result.

The second time I made a save while I was on the ladder before I got too high. I found the bit with the monster quite difficult and didn't want to have to do it again. It quit to the desktop again as soon as it finished saving, but luckily, it loaded up again OK so I was on the ladder.

So I tried climbing the ladder again, and got the loading screen and then once again, it unexpectedly quit to the desktop. I had error messages on all three occasions.

I have copied and pasted below the error message I got on my final attempt (after the mid-ladder loading screen).


Process: Amnesia [362]
Path: /Applications/AMNESIA - THE DARK DECENT/Amnesia.app/Contents/Resources/Amnesia.app/Contents/MacOS/Amnesia
Identifier: com.frictionalgames.Amnesia
Version: 1.0 (1)
Code Type: X86 (Native)
Parent Process: launchd [79]

Date/Time: 2010-09-18 01:54:41.392 +0100
OS Version: Mac OS X 10.6.4 (10F569)
Report Version: 6

Interval Since Last Report: 578714 sec
Crashes Since Last Report: 4
Per-App Interval Since Last Report: 71243 sec
Per-App Crashes Since Last Report: 4
Anonymous UUID: 86D0B707-CF37-4326-9F07-C4DD62EAFDC9

Exception Type: EXC_CRASH (SIGSEGV)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Crashed Thread: 1 Dispatch queue: com.apple.libdispatch-manager

Thread 0: Dispatch queue: com.apple.main-thread
0 com.frictionalgames.Amnesia 0x003c2a8d std::_Rb_tree<std::string, std::pair<std::string const, int>, std::_Select1st<std::pair<std::string const, int> >, std::less<std::string>, std::allocator<std::pair<std::string const, int> > >::find(std::string const&) + 77
1 com.frictionalgames.Amnesia 0x0030b74f hpl::cMeshEntity::GetAnimationStateIndex(std::string const&) + 31
2 com.frictionalgames.Amnesia 0x0030bb98 hpl::cMeshEntity::PlayFadeToName(std::string const&, bool, float) + 56
3 com.frictionalgames.Amnesia 0x001ee951 cLuxPlayerHands::PlayAnim(std::string const&, bool) + 49
4 com.frictionalgames.Amnesia 0x001eea0b cLuxPlayerHands::SetCurrentHandObject(iLuxHandObject*) + 155
5 com.frictionalgames.Amnesia 0x001559bc cLuxPlayerLantern::SetActive(bool, bool, bool, bool) + 172
6 com.frictionalgames.Amnesia 0x001fb6da cLuxPlayerState_Ladder::OnLeaveState(eLuxPlayerState) + 154
7 com.frictionalgames.Amnesia 0x001103c0 cLuxPlayer::ChangeState(eLuxPlayerState) + 48
8 com.frictionalgames.Amnesia 0x0011201e cLuxPlayer::OnMapLeave(cLuxMap*) + 30
9 com.frictionalgames.Amnesia 0x001b3ec0 cLuxBase::RunModuleMessage(eLuxUpdateableMessage, void*) + 176
10 com.frictionalgames.Amnesia 0x0010c673 cLuxMapHandler::SetCurrentMap(cLuxMap*, bool, bool, std::string const&) + 115
11 com.frictionalgames.Amnesia 0x0010cdb1 cLuxMapHandler::CheckMapChange(float) + 577
12 com.frictionalgames.Amnesia 0x0010d2b0 cLuxMapHandler::Update(float) + 48
13 com.frictionalgames.Amnesia 0x003e432d hpl::cUpdater::RunMessage(hpl::eUpdateableMessage, float) + 653
14 com.frictionalgames.Amnesia 0x00291643 hpl::cEngine::Run() + 355
15 com.frictionalgames.Amnesia 0x001418c4 hplMain(std::string const&) + 68
16 com.frictionalgames.Amnesia 0x002f3f67 SDL_main + 327
17 com.frictionalgames.Amnesia 0x002393f2 -[SDLMain applicationDidFinishLaunching:] + 66
18 com.apple.Foundation 0x900191c3 _nsnote_callback + 176
19 com.apple.CoreFoundation 0x91aec3c3 __CFXNotificationPost + 947
20 com.apple.CoreFoundation 0x91aebdca _CFXNotificationPostNotification + 186
21 com.apple.Foundation 0x9000e090 -[NSNotificationCenter postNotificationName:object:userInfo:] + 128
22 com.apple.Foundation 0x9001b46d -[NSNotificationCenter postNotificationName:object:] + 56
23 com.apple.AppKit 0x96c7770a -[NSApplication _postDidFinishNotification] + 125
24 com.apple.AppKit 0x96c7761a -[NSApplication _sendFinishLaunchingNotification] + 74
25 com.apple.AppKit 0x96dce6a9 -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 274
26 com.apple.AppKit 0x96dce2c9 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 101
27 com.apple.Foundation 0x9004e400 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 511
28 com.apple.Foundation 0x9004e1c4 _NSAppleEventManagerGenericHandler + 228
29 com.apple.AE 0x993f2f58 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 166
30 com.apple.AE 0x993f2e57 dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 43
31 com.apple.AE 0x993f2d61 aeProcessAppleEvent + 197
32 com.apple.HIToolbox 0x9585b323 AEProcessAppleEvent + 50
33 com.apple.AppKit 0x96c47cc6 _DPSNextEvent + 1420
34 com.apple.AppKit 0x96c472ca -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156
35 com.apple.AppKit 0x96c0955b -[NSApplication run] + 821
36 com.frictionalgames.Amnesia 0x00239b20 main + 1488
37 com.frictionalgames.Amnesia 0x0006babe start + 54

Thread 1 Crashed: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x91911942 kevent + 10
1 libSystem.B.dylib 0x9191205c _dispatch_mgr_invoke + 215
2 libSystem.B.dylib 0x91911519 _dispatch_queue_invoke + 163
3 libSystem.B.dylib 0x919112be _dispatch_worker_thread2 + 240
4 libSystem.B.dylib 0x91910d41 _pthread_wqthread + 390
5 libSystem.B.dylib 0x91910b86 start_wqthread + 30

Thread 2:
0 libSystem.B.dylib 0x918eb15a semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x91918ca5 _pthread_cond_wait + 1066
2 libSystem.B.dylib 0x91947848 pthread_cond_timedwait_relative_np + 47
3 com.apple.audio.CoreAudio 0x909e4805 CAGuard::WaitFor(unsigned long long) + 219
4 com.apple.audio.CoreAudio 0x909e7837 CAGuard::WaitUntil(unsigned long long) + 289
5 com.apple.audio.CoreAudio 0x909e5134 HP_IOThread::WorkLoop() + 1892
6 com.apple.audio.CoreAudio 0x909e49cb HP_IOThread::ThreadEntry(HP_IOThread*) + 17
7 com.apple.audio.CoreAudio 0x909e48e2 CAPThread::Entry(CAPThread*) + 140
8 libSystem.B.dylib 0x9191881d _pthread_start + 345
9 libSystem.B.dylib 0x919186a2 thread_start + 34

Thread 3:
0 libSystem.B.dylib 0x918eb20e mach_wait_until + 10
1 libSystem.B.dylib 0x919725a9 nanosleep + 345
2 SDL 0x00bc3453 SDL_Delay + 99
3 com.frictionalgames.Amnesia 0x00269840 UpdaterThread(void*) + 64
4 SDL 0x00bb4ecd SDL_Linked_Version + 397
5 SDL 0x00bc31f1 SDL_SemWait + 49
6 libSystem.B.dylib 0x9191881d _pthread_start + 345
7 libSystem.B.dylib 0x919186a2 thread_start + 34

Thread 4:
0 libSystem.B.dylib 0x919109d2 __workq_kernreturn + 10
1 libSystem.B.dylib 0x91910f68 _pthread_wqthread + 941
2 libSystem.B.dylib 0x91910b86 start_wqthread + 30

Thread 1 crashed with X86 Thread State (32-bit):
eax: 0x00000004 ebx: 0x91911f96 ecx: 0xb0080d5c edx: 0x91911942
edi: 0xa01b11ec esi: 0xb0080ed8 ebp: 0xb0080ef8 esp: 0xb0080d5c
ss: 0x0000001f efl: 0x00000247 eip: 0x91911942 cs: 0x00000007
ds: 0x0000001f es: 0x0000001f fs: 0x0000001f gs: 0x00000037
cr2: 0xb010300c

Binary Images:
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0xb7b000 - 0xb7dfff +com.yourcompany.yourcocoaframework ??? (1.0) /Applications/AMNESIA - THE DARK DECENT/Amnesia.app/Contents/Resources/Amnesia.app/Contents/Frameworks/ALUT.framework/Versions/A/ALUT
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0x99430000 - 0x99432ff7 libRadiance.dylib ??? (???) <AB06F616-E3EA-5966-029A-8AA44BBE5B28> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib
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0x9943e000 - 0x99854ff7 libBLAS.dylib 219.0.0 (compatibility 1.0.0) <C4FB303A-DB4D-F9E8-181C-129585E59603> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBLAS.dylib
0xffff0000 - 0xffff1fff libSystem.B.dylib ??? (???) <3441F338-2218-6D36-3F95-3A16FBF6713D> /usr/lib/libSystem.B.dylib

Model: iMac9,1, BootROM IM91.008D.B08, 2 processors, Intel Core 2 Duo, 2.66 GHz, 2 GB, SMC 1.36f3
Graphics: NVIDIA GeForce 9400, NVIDIA GeForce 9400, PCI, 256 MB
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8E), Broadcom BCM43xx 1.0 (5.10.91.27)
Bluetooth: Version 2.3.3f8, 2 service, 19 devices, 1 incoming serial ports
Network Service: Ethernet, Ethernet, en0
Network Service: AirPort, AirPort, en1
Serial ATA Device: Hitachi HDT721032SLA380, 298.09 GB
Serial ATA Device: OPTIARC DVD RW AD-5670S
USB Device: My Book, 0x1058 (Western Digital Technologies, Inc.), 0x1100, 0x26400000
USB Device: iPad, 0x05ac (Apple Inc.), 0x129a, 0x24100000
USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0x8502, 0x24400000
USB Device: Keyboard Hub, 0x05ac (Apple Inc.), 0x1006, 0x24300000
USB Device: Apple Keyboard, 0x05ac (Apple Inc.), 0x0221, 0x24320000
USB Device: BRCM2046 Hub, 0x0a5c (Broadcom Corp.), 0x4500, 0x06100000
USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x8215, 0x06110000
USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8242, 0x04500000


I hope this information helps. Is there anything you can do to help me, since I may not be able to continue otherwise, and I've been thoroughly enjoying this game!

I'll try it a few more times, but I suspect the result will be the same. If you can help me here it would be very much appreciated.

Thanks.
09-18-2010 02:08 AM
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Urkle Offline
FG - Associate

Posts: 1,172
Joined: Jul 2006
Reputation: 20
Post: #2
Not Solved RE: Desktop at the top of the ladder.

Can you provide the save game file? This file is located in the Library/Application Support/Frictional Games/Amnesia/Main/[profile name] folder.

Just zip up the latest file (look at the date in the filename)

Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
09-18-2010 02:20 AM
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Bulbatron Offline
Member

Posts: 124
Joined: Mar 2010
Reputation: 0
Post: #3
Not Solved RE: Desktop at the top of the ladder.

(09-18-2010 02:20 AM)Urkle Wrote:  Can you provide the save game file? This file is located in the Library/Application Support/Frictional Games/Amnesia/Main/[profile name] folder.

Just zip up the latest file (look at the date in the filename)

Um, OK. How do I actually get it onto the forum, so that you can look at it?

I'm sorry to be such a pain in the arse, but I'm not used to playing games on my computer.

Right, I've worked out how to zip the save, but I don't know how to put it on the forum...
OK, I've just given it one more try, and it seems to have worked. This time I climbed down the ladder a bit until the monster was alerted. Then I climbed up a little way and laughed and pointed at him as he span round in a circle unable to reach me. After a few seconds he just wandered off. Then I ascended the ladder and was able to get into what I assume to be the next section. Examining the well told me the ladder broke during the ascent.

So I don't know why it kept on quitting, but I seem to have got passed it now.

If you still want that zipped save file to look it in case there's a problem with that section or something, then if you tell me exactly how to stick it on the forum for you to look at and copy or whatever, then I'll gladly do so.

Anyway, I'm very sorry to have wasted your time.
(This post was last modified: 09-18-2010 03:51 AM by Bulbatron.)
09-18-2010 03:28 AM
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jens Offline
Frictional Games

Posts: 3,574
Joined: Apr 2006
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Post: #4
Not Solved RE: Desktop at the top of the ladder.

When you post a new reply, not a quick replay, you have to use the new reply button, there is an options for adding attachments.
09-18-2010 11:06 AM
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Bulbatron Offline
Member

Posts: 124
Joined: Mar 2010
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Post: #5
Not Solved RE: Desktop at the top of the ladder.

OK, if I've done this correctly, then here should be that zipped save from on the ladder before the loading screen in the well.


.zip  AutoSave_Sewer_2010_9_18_1_51_59_0.sav.zip (Size: 70.04 KB / Downloads: 6)
09-18-2010 08:35 PM
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