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In Relation to Console Portage
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Harry Offline
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Post: #1
In Relation to Console Portage
There's many a thread asking about porting to consoles (Be it Wii, Xbox360, PS3 or even iPhone).

The control systems all offer the same problems, in as much as how do we retain the core gameplay we love and enjoy from Penumbra and Amnesia in a console environment?

Instead of looking at controllers, why not look at controlling the games WITHOUT controls. I'd hazard to say that Microsofts Kinect seems like a perfect fit for this type of interaction and would certainly make for some pretty amazing gameplay (Think actually running away from monsters, slamming doors and dragging boxes to stop them crashing in).

The Kinect market will also be relatively sparse, which would also really help an indie company and title get face-time and support, unlike such crowded markets like the PS3.

Wether the Kinect actually takes off is another matter but hands-free controls are only a matter of time, so at least the ball has started rolling in that respect.

What are your thoughts folks, think that a hands-free style experience is preferable to traditional console controllers?
09-18-2010 02:50 AM
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yakuzakazuya Offline
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Post: #2
RE: In Relation to Console Portage
Actually the PS3 would be a better platform to port a game like Amnesia.
My reasons being:

1. PS3 has much less piracy than PC, Xbox 360, and Wii.
2. PS3 owners appreciate a solid single player with good story. Heavy Rain was extremely successful on PS3 for a niche genre.
3. Alan Wake, a solid horror/thriller game sold poorly on Xbox 360.
4. The PS Move is better for a game like Amnesia because it has lower latency than Kinect, has a separate navigational controller for player movement, and a rumble feature for added feedback.
5. Frictional Games could release it as a PSN downloadable title.

I know the chances of Amnesia being ported to console is close to nil, but I think Frictional Games could consider it for their future projects.
11-29-2010 09:17 AM
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LoneWolf Offline
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Post: #3
RE: In Relation to Console Portage
I'd love this to happen but it'll cost too much i would imagine.
11-29-2010 02:55 PM
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yakuzakazuya Offline
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Post: #4
RE: In Relation to Console Portage
(11-29-2010 02:55 PM)LoneWolf Wrote:  I'd love this to happen but it'll cost too much i would imagine.

Yeah, it's a shame really. This generation of consoles is lacking in quality horror games. Mainstream developers always find a way to put guns in their 'horror' to pander to shooter fans. I weep for the future of gaming if shooters remain the dominant genre.
11-29-2010 06:21 PM
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H3llshock Offline
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Post: #5
RE: In Relation to Console Portage
(11-29-2010 09:17 AM)yakuzakazuya Wrote:  Actually the PS3 would be a better platform to port a game like Amnesia.
My reasons being:

1. PS3 has much less piracy than PC, Xbox 360, and Wii.
2. PS3 owners appreciate a solid single player with good story. Heavy Rain was extremely successful on PS3 for a niche genre.
3. Alan Wake, a solid horror/thriller game sold poorly on Xbox 360.
4. The PS Move is better for a game like Amnesia because it has lower latency than Kinect, has a separate navigational controller for player movement, and a rumble feature for added feedback.
5. Frictional Games could release it as a PSN downloadable title.

I know the chances of Amnesia being ported to console is close to nil, but I think Frictional Games could consider it for their future projects.

1: link please
2: what?
3: This is relevent why?
4: kind of agree. Mostly with the seperate navi controller being needed.
But Kinect has its own merits.
5: xbox live arcade
11-30-2010 12:57 AM
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alaskahorrorfan Offline
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Post: #6
RE: In Relation to Console Portage
(09-18-2010 02:50 AM)Harry Wrote:  What are your thoughts folks, think that a hands-free style experience is preferable to traditional console controllers?

No.

http://www.escapistmagazine.com/videos/v...38-E3-2010

Without appropriate feedback, it will ruin immersion all the more. Plus in the inaccuracy in motion controllers (yes I am making sweeping generalities, I will happily be proved wrong one day I believe) would make it frustrating, esp with door opening (too close to the door to open it...move back? too far!). However, this is all my pessimistic opinion, so YMMV.

Standard controller wise, on my PS3 and insanity inducing the controlled to vib as well....randomly.....I think it would work. I think I would buy it again.
11-30-2010 05:13 AM
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yakuzakazuya Offline
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Post: #7
RE: In Relation to Console Portage
(11-30-2010 12:57 AM)H3llshock Wrote:  
(11-29-2010 09:17 AM)yakuzakazuya Wrote:  Actually the PS3 would be a better platform to port a game like Amnesia.
My reasons being:

1. PS3 has much less piracy than PC, Xbox 360, and Wii.
2. PS3 owners appreciate a solid single player with good story. Heavy Rain was extremely successful on PS3 for a niche genre.
3. Alan Wake, a solid horror/thriller game sold poorly on Xbox 360.
4. The PS Move is better for a game like Amnesia because it has lower latency than Kinect, has a separate navigational controller for player movement, and a rumble feature for added feedback.
5. Frictional Games could release it as a PSN downloadable title.

I know the chances of Amnesia being ported to console is close to nil, but I think Frictional Games could consider it for their future projects.

1: link please
2: what?
3: This is relevent why?
4: kind of agree. Mostly with the seperate navi controller being needed.
But Kinect has its own merits.
5: xbox live arcade

1. Simply because PS3 has not been successfully hacked yet. Jailbreak no longer works with 3.50 firmware.
2. Heavy Rain is basically a point-and-click adventure with stellar production values, I didn't think it would sell at all on a console like PS3 but it did, and successfully at that.
3. I really enjoyed Alan Wake, I have no idea why it sold poorly on Xbox 360. In my personal opinion, PS3 users might have been a better target for single player game only like Alan Wake. (I own all 3 consoles)
4. Kinect would be a better option than Move, if only it has a higher resolution camera so it can track individual fingers and can capture movements at 60 fps. And Microsoft needs to introduce a nav con with analog stick to move the player.
5. You got a point.
11-30-2010 05:48 AM
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Kein Offline
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Post: #8
RE: In Relation to Console Portage
Noez, no consoles for my HLP3-based game from Frics, noooo!

GO AWAY CASUALS!

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11-30-2010 07:27 AM
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hollowleviathan Offline
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Post: #9
RE: In Relation to Console Portage
Potentially good news for h3llshock et al. and bad news for Kein:

"It's in the early phases still and we're trying to go new ways... For example, we're checking out other platforms. Nothing's been decided yet, we have to check out how everything works. We don't have any experience with putting a game on Xbox for example, but we're going to check that out and see what platforms we can release our game for next. We're hoping for expanding."

source: http://pc.ign.com/articles/113/1137370p1.html
11-30-2010 08:35 AM
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LoneWolf Offline
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Post: #10
RE: In Relation to Console Portage
(11-30-2010 08:35 AM)hollowleviathan Wrote:  Potentially good news for h3llshock et al. and bad news for Kein:

"It's in the early phases still and we're trying to go new ways... For example, we're checking out other platforms. Nothing's been decided yet, we have to check out how everything works. We don't have any experience with putting a game on Xbox for example, but we're going to check that out and see what platforms we can release our game for next. We're hoping for expanding."

source: http://pc.ign.com/articles/113/1137370p1.html

Excellent news, hopefully amnesia has created a good enough audience to help sell future games frictional make. If they get the correct support then consoles are a must, theres a wide audience like someone stated before theres a lack of horror.
11-30-2010 02:54 PM
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