Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 1 Vote(s) - 1 Average
  • 1
  • 2
  • 3
  • 4
  • 5
My map (unfinished, updated test version)
Pandemoneus Offline
Senior Member

Posts: 328
Threads: 2
Joined: Sep 2010
Reputation: 0
#1
My map (unfinished, updated test version)

Yeah, so it's my time to post a test version of my map too.
It has lots of scripts that might help other players creating their maps. If you have questions about them, feel free to ask here.

Here's the map:
http://www.mediafire.com/?fyeqwi3zbt39bz5 (updated version)

The map is done when you
Spoiler below!
finished the encounter or unlock the door to the library. If you want to enter the secret room, exit the room where you start and immediatly turn right and move near the corner.
Didn't do credits, boring to credit myself only. Tongue

Instructions:
Extract the zip file to your custom_stories folder.
Make sure you choose English as language in the launcher (or it won't display any texts).
Start the game and choose custom story. Have fun!

09-18-2010, 10:39 PM
Find
theDARKW0LF Offline
Member

Posts: 150
Threads: 17
Joined: Sep 2010
Reputation: 0
#2
RE: My map (unfinished, test version)

Trying now...

EDIT: I like it, cool scripted events, I gotta figure out how to get that whole "directing where your character looks" deal sometime. Keep it up!

Check out my custom stories(1)(2)!
09-19-2010, 02:58 AM
Find
nofsky Offline
Senior Member

Posts: 423
Threads: 13
Joined: Sep 2008
Reputation: 1
#3
RE: My map (unfinished, test version)

I tested it. Pretty good, it has some nice effects. Keep working on it.
09-19-2010, 03:16 AM
Find
Pandemoneus Offline
Senior Member

Posts: 328
Threads: 2
Joined: Sep 2010
Reputation: 0
#4
RE: My map (unfinished, test version)

Thanks.
Is the level too bright? Any clipping bugs you found?

09-19-2010, 12:17 PM
Find
Pandemoneus Offline
Senior Member

Posts: 328
Threads: 2
Joined: Sep 2010
Reputation: 0
#5
RE: My map (unfinished, updated test version)

Updated my map.
My plans are to add 2 more, but less large maps (Library and Basement).
Feedback appreciated. Smile

09-21-2010, 09:42 PM
Find
Youcef Offline
Junior Member

Posts: 48
Threads: 5
Joined: Sep 2010
Reputation: 0
#6
RE: My map (unfinished, updated test version)

I played your map, it's very well scripted. I didn't find any bug, maybe some rooms are too dark.
I like it ! You should add more maps.

09-22-2010, 12:18 PM
Website Find
Pandemoneus Offline
Senior Member

Posts: 328
Threads: 2
Joined: Sep 2010
Reputation: 0
#7
RE: My map (unfinished, updated test version)

Too dark? When I play at evenings they rather seem too bright for me. O.o

09-22-2010, 01:36 PM
Find
vanjavk Offline
Member

Posts: 54
Threads: 5
Joined: Sep 2010
Reputation: 0
#8
RE: My map (unfinished, updated test version)

(09-21-2010, 09:42 PM)Pandemoneus Wrote: Updated my map.
My plans are to add 2 more, but less large maps (Library and Basement).
Feedback appreciated. Smile

When i try to go to the library i get an error and game shut down

vanjavk
09-22-2010, 01:51 PM
Find
Pandemoneus Offline
Senior Member

Posts: 328
Threads: 2
Joined: Sep 2010
Reputation: 0
#9
RE: My map (unfinished, updated test version)

(09-22-2010, 01:51 PM)vanjavk Wrote:
(09-21-2010, 09:42 PM)Pandemoneus Wrote: Updated my map.
My plans are to add 2 more, but less large maps (Library and Basement).
Feedback appreciated. Smile

When i try to go to the library i get an error and game shut down

Yeah, that's normal since the map doesn't exist yet. Of course I could have added a message or so. Tongue

09-22-2010, 01:52 PM
Find
Gansher Offline
Junior Member

Posts: 9
Threads: 1
Joined: Sep 2010
Reputation: 0
#10
RE: My map (unfinished, updated test version)

I enjoyed this although I didn't have an encounter of any sort. Nevertheless the scripted events were fantastic especially the one in the hallway leading to the library. If you can get the library and basement up I'll surely continue it Smile
09-22-2010, 04:24 PM
Find




Users browsing this thread: 1 Guest(s)