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Enemy/NPC Events
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Posts: 21
Joined: Sep 2010
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Post: #1
Enemy/NPC Events

Hello!

I was wondering if there are any callback functions for specific NPC events, much like the area events like OnEnter/OnStart/OnExit etc.

Perhaps something similar for NPC monster like OnDeath, OnPlayerPerceive etc.

IF there are any such events could you fill me out? I didn't find anything on the HPL2 Documentation site. Basically I want to interrupt a Monster's waypoint/path node when he spots the player; since, at least for me, the monster behaves somewhat strange when he HAS a current waypoint, spots the player, but still insists on walking to the waypoint first. Giving him a funny behaviour.

Thanks in advance.
09-21-2010 07:16 PM
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Junior Member

Posts: 21
Joined: Sep 2010
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Post: #2
RE: Enemy/NPC Events

bumpily bump bump Sad
09-22-2010 09:22 AM
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