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Testing Levels
HakePT Offline
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Posts: 49
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Joined: Sep 2010
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#1
Testing Levels

I was wondering what is the best way to test the levels your making and how you do it.

I generally use the map view for testing physics and see how it comes out and run the game when i need to test scripts or the atmosphere a certain room has.

This generally brings a problem, I don't know why but some decals and even parts of the level don't appear when i run the game. They do in the level editor and in the map view, so I really don't know the reason.
Its the same save file checked about 5 times Tongue

The weirdest thing that happened was i spent about 30min in the editor making a corridor and when i went to the game to see if it was spooky enough i opened the door (boy it sure is dark!) and fell because there was no corridor.
Managed to make it appear after but dunno how. I just made the following room and it appeared.
09-29-2010, 01:24 AM
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nickTs Offline
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#2
RE: Testing Levels

Had the same problem with certain things not showing up in-game, but I deleted the map cache and all was good. As for the best way to test your maps, try following this guide http://hpl2.frictionalgames.com/amnesia:devenvguide
09-29-2010, 03:28 AM
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HakePT Offline
Junior Member

Posts: 49
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Joined: Sep 2010
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#3
RE: Testing Levels

(09-29-2010, 03:28 AM)nickTs Wrote: Had the same problem with certain things not showing up in-game, but I deleted the map cache and all was good. As for the best way to test your maps, try following this guide http://hpl2.frictionalgames.com/amnesia:devenvguide

"4. If Amnesia is 1.0.1 or above, you must set ForceCacheLoadingAndSkipSaving=“false” main_settings.cfg, or else map changes will not show!"

Note to self: Read tutorials!!!!!

Thanks for the help Big Grin
09-29-2010, 03:52 PM
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