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Blog: "Tech feature: Pre-pass lighting"
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Thomas Offline
Frictional Games

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Post: #1
Blog: "Tech feature: Pre-pass lighting"

Some info on new rendering algorithm.

http://frictionalgames.blogspot.com/2010...hting.html
10-21-2010 05:16 PM
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graykin Offline
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Post: #2
RE: Blog: "Tech feature: Pre-pass lighting"

Pretty cool stuff, being able to do the lighting in a more efficient method. Working with the level editor for HPL2, I've come to realize VERY quickly how problematic optimization can be in regards to lighting, so any little bit of improvement helps!

When you mentioned "terrain" at the end of your post, I swear I got shivers running up my spine.
10-21-2010 06:17 PM
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WindexGlow Offline
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Post: #3
RE: Blog: "Tech feature: Pre-pass lighting"

Just confirm a Penumbra MMOSHRPG already!
Massive Multiplayer Online Survival Horror Role Playing Game

Please -REP me.
Honestly, please do. I want to see how low I can go!!
Ignore that error message too. Just ignore it and keep going to give me -rep.
10-22-2010 01:06 AM
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Sexbad Offline
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Post: #4
RE: Blog: "Tech feature: Pre-pass lighting"

It will be a horde shooter

[Image: jao3z.jpg]
10-22-2010 01:47 AM
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rini Offline
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Post: #5
RE: Blog: "Tech feature: Pre-pass lighting"

Will differences between HPL3 and HPL2 greater than between HPL2 and HPL1?
10-22-2010 02:37 PM
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Thomas Offline
Frictional Games

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Post: #6
RE: Blog: "Tech featuPre-pass lighting"

(10-22-2010 02:37 PM)rini Wrote:  Will differences between HPL3 and HPL2 greater than between HPL2 and HPL1?

A bit hard to say actually, but I think a bit less. There will be different kind of changes though so I cannot give an exact answer. Thinking about it, it might actually be considered more changed Smile
(This post was last modified: 10-22-2010 03:30 PM by Thomas.)
10-22-2010 03:29 PM
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Sexbad Offline
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Post: #7
RE: Blog: "Tech feature: Pre-pass lighting"

Do you have any intent on making an engine feature for crepuscular rays, or possibly particles that correct their appearance for lighting?

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10-23-2010 10:28 PM
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shotalot Offline
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Post: #8
RE: Blog: "Tech featuPre-pass lighting"

(10-23-2010 10:28 PM)Lee Wrote:  Do you have any intent on making an engine feature for crepuscular rays, or possibly particles that correct their appearance for lighting?
You could've just said God RaysTongue
10-24-2010 11:29 AM
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Sexbad Offline
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Post: #9
RE: Blog: "Tech feature: Pre-pass lighting"

Screw you I'm a professional. >:O

And by the way I mean the real kind like in STALKER, not those God-awful rays that are fake in Crysis.

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10-24-2010 07:05 PM
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Thomas Offline
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Post: #10
RE: Blog: "Tech feature: Pre-pass lighting"

Regarding nice rays and lit particles:
It is quite possible Smile
10-24-2010 07:22 PM
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