Facebook Twitter YouTube Frictional Games | Forum | Newsletter | Dev Blog | Dev Wiki | Support | Shelf | Store

Privacy Policy


Post Reply 
 
Thread Rating:
  • 3 Votes - 2.33 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Penumbra in Amnesia
Author Message
xiphirx Offline
Super Moderator

Posts: 662
Joined: Nov 2010
Reputation: 5
Post: #1
Penumbra in Amnesia
Hey,

I have been thinking about starting a custom story for Amnesia. I have played the Penumbra trilogy, and I am about half way done with Amnesia. I wondered what it would be like to have Penumbra in the era that Amnesia is in... What do you guys think? Does it sound interesting? I could also come up with a completely new idea for a mod...
11-01-2010 11:02 PM
Find all posts by this user Quote this message in a reply
Kurton Offline
Senior Member

Posts: 268
Joined: Oct 2010
Reputation: 5
Post: #2
RE: Penumbra in Amnesia
Isn't Amnesia just Penumbra in a different time period? Tongue

11-02-2010 12:51 AM
Find all posts by this user Quote this message in a reply
Spooder Wekd Offline
Senior Member

Posts: 366
Joined: Aug 2010
Reputation: 0
Post: #3
RE: Penumbra in Amnesia
(11-02-2010 12:51 AM)Kurton Wrote:  Isn't Amnesia just Penumbra in a different time period? Tongue

Not at all, the engine is the only similarity. The story has NOTHING to do with each other.

Now back on topic. I think that a Penumbra story within the new engine would be great, even in a castle. It might be difficult to justify within the timeline of Penumbra but if you can figure it out, go for it!
11-02-2010 01:07 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Nubblecakes Offline
Junior Member

Posts: 2
Joined: Nov 2010
Reputation: 0
Post: #4
RE: Penumbra in Amnesia
It's definitely possible to do considering the mechanics of both games are pretty much exactly the same. I think it would be better to create custom textures and models (and sounds) that you could import in to the new engine, then start rebuilding the levels from Penumbra. It would certainly take quite a long time to do unless you could somehow port the original levels and upgrade them visually. My guess is that Amnesia's engine is just an updated version of Penumbra's, with better shaders and lighting and whatnot.

One problem I see is the puzzles and events. If you were to recreate Penumbra, it would be best to make entirely new puzzles so it would be fresh. Anyone who played Penumbra before would probably love to see it on an updated engine, but they would fly through it in no time because they would know exactly what to do, and what to expect. I guess remaking it in the same timeframe as Amnesia would fix that, but the setting was one of the main reasons why I loved Penumbra.

But as I said, the games really are the same thing, it's just Amnesia immerses you way more and the story and setting are different. I preferred Penumbra's story and setting, but Amnesia's was just as awesome.
11-02-2010 04:15 AM
Find all posts by this user Quote this message in a reply
Spooder Wekd Offline
Senior Member

Posts: 366
Joined: Aug 2010
Reputation: 0
Post: #5
RE: Penumbra in Amnesia
(11-02-2010 04:15 AM)Nubblecakes Wrote:  It's definitely possible to do considering the mechanics of both games are pretty much exactly the same. I think it would be better to create custom textures and models (and sounds) that you could import in to the new engine, then start rebuilding the levels from Penumbra. It would certainly

I think he meant the Penumbra storyline, using the new engine, and in a setting similar to Amnesia, NOT a remake...
11-02-2010 06:04 PM
Visit this user's website Find all posts by this user Quote this message in a reply
xiphirx Offline
Super Moderator

Posts: 662
Joined: Nov 2010
Reputation: 5
Post: #6
RE: Penumbra in Amnesia
(11-02-2010 06:04 PM)Spooder Wekd Wrote:  
(11-02-2010 04:15 AM)Nubblecakes Wrote:  It's definitely possible to do considering the mechanics of both games are pretty much exactly the same. I think it would be better to create custom textures and models (and sounds) that you could import in to the new engine, then start rebuilding the levels from Penumbra. It would certainly

I think he meant the Penumbra storyline, using the new engine, and in a setting similar to Amnesia, NOT a remake...

Yes, the Penumbra storyline, not a remake Tongue

If I do this, it will be after I finish Amnesia, so feel free to throw more opinions at me.
11-02-2010 06:42 PM
Find all posts by this user Quote this message in a reply
LoneWolf Offline
Senior Member

Posts: 305
Joined: Sep 2010
Reputation: 0
Post: #7
RE: Penumbra in Amnesia
I would like that alot, but the model editing need alot of time put into it. Maybe a few people could work on it? i would imagine it would take a couple of months to make the 1st penumbra if you had a few people workign on it quite a bit.
11-02-2010 07:02 PM
Find all posts by this user Quote this message in a reply
xiphirx Offline
Super Moderator

Posts: 662
Joined: Nov 2010
Reputation: 5
Post: #8
RE: Penumbra in Amnesia
(11-02-2010 07:02 PM)LoneWolf Wrote:  I would like that alot, but the model editing need alot of time put into it. Maybe a few people could work on it? i would imagine it would take a couple of months to make the 1st penumbra if you had a few people workign on it quite a bit.

I don't see why I couldn't use Amnesia's monsters Smile
11-02-2010 07:04 PM
Find all posts by this user Quote this message in a reply
LoneWolf Offline
Senior Member

Posts: 305
Joined: Sep 2010
Reputation: 0
Post: #9
RE: Penumbra in Amnesia
(11-02-2010 07:04 PM)xiphirx Wrote:  
(11-02-2010 07:02 PM)LoneWolf Wrote:  I would like that alot, but the model editing need alot of time put into it. Maybe a few people could work on it? i would imagine it would take a couple of months to make the 1st penumbra if you had a few people workign on it quite a bit.

I don't see why I couldn't use Amnesia's monsters Smile

And what about penumbra object and wall textures?

It woudl be cool if someone could make the monsters from penumbra for amnesia, theres not many monsters at all. Theres only 1 enemy i can think of that no one would enjoy making though, from the black plague.
11-02-2010 07:07 PM
Find all posts by this user Quote this message in a reply
xiphirx Offline
Super Moderator

Posts: 662
Joined: Nov 2010
Reputation: 5
Post: #10
RE: Penumbra in Amnesia
(11-02-2010 07:07 PM)LoneWolf Wrote:  
(11-02-2010 07:04 PM)xiphirx Wrote:  
(11-02-2010 07:02 PM)LoneWolf Wrote:  I would like that alot, but the model editing need alot of time put into it. Maybe a few people could work on it? i would imagine it would take a couple of months to make the 1st penumbra if you had a few people workign on it quite a bit.

I don't see why I couldn't use Amnesia's monsters Smile

And what about penumbra object and wall textures?

It woudl be cool if someone could make the monsters from penumbra for amnesia, theres not many monsters at all. Theres only 1 enemy i can think of that no one would enjoy making though, from the black plague.

See, its supposed to be in Amnesia's era. Meaning that you wont have the same wall textures. The environments will look totally different.

And for Penumbra specific items, I think Amnesia already has replacements...
11-02-2010 07:10 PM
Find all posts by this user Quote this message in a reply
Post Reply 




User(s) browsing this thread: 1 Guest(s)