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Amnesia trailer map remake.
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Mr. X Offline
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Posts: 65
Joined: Sep 2010
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Post: #21
RE: Amnesia trailer map remake.

(11-04-2010 03:37 PM)Frontcannon Wrote:  Nice effort, but those blue billboards are way too bright.

Fixed it now, thanks for the heads up! Smile
Hmm, strange, one of my friends tests this map for me and he keeps falling out of the map as soon as he starts, even though i can spawn without problems, the Playerstart area thingy is placed just as it should be placed, could it be the carpet i put under it or something thats causing problems?
(This post was last modified: 11-04-2010 06:46 PM by Mr. X.)
11-04-2010 06:19 PM
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house Offline
Member

Posts: 195
Joined: Oct 2010
Reputation: 1
Post: #22
RE: Amnesia trailer map remake.

I don't think spawning on a carpet is good. The carpet is a static prop. Its like spawning in a prop. Try lifting up the player spawn a tiny bit. That might fix it.
11-04-2010 07:15 PM
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Frontcannon Offline
Senior Member

Posts: 538
Joined: Jul 2010
Reputation: 2
Post: #23
RE: Amnesia trailer map remake.

Normal custom story, or debug mode?

The custom_story_settings.cfg PlayerStartArea is correct?


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11-04-2010 07:16 PM
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Mr. X Offline
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Posts: 65
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Post: #24
RE: Amnesia trailer map remake.

(11-04-2010 07:16 PM)Frontcannon Wrote:  Normal custom story, or debug mode?

The custom_story_settings.cfg PlayerStartArea is correct?

Yeah its a normal custom story mode, and yes the PlayerStartArea seems to be correct in the custom_story_settings.cfg Confused

What a weird bug..
11-04-2010 07:27 PM
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Kyle Offline
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Posts: 911
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Post: #25
RE: Amnesia trailer map remake.

You got anymore pictures? I'd like to see them.

11-07-2010 09:14 PM
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house Offline
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Posts: 195
Joined: Oct 2010
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Post: #26
RE: Amnesia trailer map remake.

Cannot wait for this. Smile
11-08-2010 03:29 AM
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Mr. X Offline
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Posts: 65
Joined: Sep 2010
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Post: #27
RE: Amnesia trailer map remake.

Sorry guys no more pics as of yet, i havnt been able to work anything this weekend because ive been at my moms >_< But i will get to work now in the week! It will be done, might just take a while Smile
11-08-2010 06:12 PM
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DeathScythe Offline
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Posts: 7
Joined: Sep 2010
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Post: #28
RE: Amnesia trailer map remake.

(11-08-2010 06:12 PM)Mr. X Wrote:  Sorry guys no more pics as of yet, i havnt been able to work anything this weekend because ive been at my moms >_< But i will get to work now in the week! It will be done, might just take a while Smile

Look at the teaser and see for yourself, your broken pillars are in the wrong position, when compared to da trailer ones. But yeah, nice work, id love to help, but my comp is shit Sad
11-08-2010 10:06 PM
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Mr. X Offline
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Posts: 65
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Post: #29
RE: Amnesia trailer map remake.

(11-08-2010 10:06 PM)DeathScythe Wrote:  
(11-08-2010 06:12 PM)Mr. X Wrote:  Sorry guys no more pics as of yet, i havnt been able to work anything this weekend because ive been at my moms >_< But i will get to work now in the week! It will be done, might just take a while Smile

Look at the teaser and see for yourself, your broken pillars are in the wrong position, when compared to da trailer ones. But yeah, nice work, id love to help, but my comp is shit Sad

Yeah i know theyre a bit out of place, that first room is a real pain to recreate! The corridors with the zombie n stuff will be more detailed though
11-09-2010 09:14 PM
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Kyle Offline
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Post: #30
RE: Amnesia trailer map remake.

Bump!

Hey Mr. X, got anymore pics to show? Big Grin

11-13-2010 09:10 PM
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