Facebook Twitter YouTube Frictional Games | Forum | Newsletter | Dev Blog | Dev Wiki | Support | Gametee


Thread Closed 
Penumbra Level Editor???
Author Message
isidor3 Offline
Junior Member

Posts: 17
Joined: Feb 2011
Reputation: 0
Post: #11
RE: Penumbra Level Editor???

Blender is free legally. http://www.blender.org

Isn't there a free version of Max or Maya? I thought there was a game development version of Max that was free, but I could be thinking of an old version or something
02-13-2011 03:24 AM
Find all posts by this user
Spooder Wekd Offline
Senior Member

Posts: 365
Joined: Aug 2010
Reputation: 0
Post: #12
RE: Penumbra Level Editor???

(02-13-2011 02:19 AM)Bek Wrote:  
(02-12-2011 03:50 AM)Spooder Wekd Wrote:  yea theres tons of free modelers, i used 3dmax or something when i was dabbling with modeling for a while. blender is generally regarded as the best of the best though. since theyre free, you can try 'em all! Tongue

3ds max is most certainly not free Tongue

Oh...well i suppose I got the pirate bay discount...
02-13-2011 04:19 AM
Visit this user's website Find all posts by this user
house Offline
Member

Posts: 195
Joined: Oct 2010
Reputation: 1
Post: #13
RE: Penumbra Level Editor???

I got blender, so now I'm trying to follow this tutorial: http://wiki.frictionalgames.com/hpl1/tut...troduction
But what does it mean by HPL Helper? It doesn't say what and where HPL Helper is. Anyone help?

EDIT: Nvm, found HPL Helper. Continuing tutorial. Big Grin
(This post was last modified: 02-14-2011 03:22 AM by house.)
02-14-2011 03:20 AM
Find all posts by this user
Spooder Wekd Offline
Senior Member

Posts: 365
Joined: Aug 2010
Reputation: 0
Post: #14
RE: Penumbra Level Editor???

If you successfully release a level...you will be making history! I very much look forward to seeing how this pans out!
02-14-2011 03:48 AM
Visit this user's website Find all posts by this user
isidor3 Offline
Junior Member

Posts: 17
Joined: Feb 2011
Reputation: 0
Post: #15
RE: Penumbra Level Editor???

Yeah, I've been trying to get the physics to work when exporting from blender let me know if you have any luck!
02-15-2011 04:17 AM
Find all posts by this user
house Offline
Member

Posts: 195
Joined: Oct 2010
Reputation: 1
Post: #16
RE: Penumbra Level Editor???

Thanks for the posts. I might work on it today because you inspired me to. What I'm having trouble with is adding new walls and ceilings and ground. Theres only a block right now in the level Sad
(This post was last modified: 02-15-2011 07:11 PM by house.)
02-15-2011 06:47 AM
Find all posts by this user
house Offline
Member

Posts: 195
Joined: Oct 2010
Reputation: 1
Post: #17
RE: Penumbra Level Editor???

Hello everyone. Been working on the level. All I made so far is a EXTREMELY SUPER VERY SUPER COMPLETELY basic room. The walls, ceiling, and ground don't have any textures yet because I need to learn how to add them to walls. (I'm a complete newbie to 3d modelers, But I think by a little weeks/months, I'll get better.) The thing that is making me sooooo tired on is if you want to export the level into a .dae file, you have to get ANOTHER program called python. Thankfully, its free. And it requires NOT the latest version. But I didn't know, I got version 3 and the same error showed up. So now, i'm getting very bored, and I have to get an outdated version of python. Aggh, hopefully, this will turn out good.
02-15-2011 07:10 PM
Find all posts by this user
isidor3 Offline
Junior Member

Posts: 17
Joined: Feb 2011
Reputation: 0
Post: #18
RE: Penumbra Level Editor???

You might want to try using the beta version of blender, it works a bit better, and you python is included with it (I think)

PM me if you have any more blender-related problems!
02-15-2011 09:40 PM
Find all posts by this user
Spooder Wekd Offline
Senior Member

Posts: 365
Joined: Aug 2010
Reputation: 0
Post: #19
RE: Penumbra Level Editor???

I'm more of a programmer than an artist, so this could just be me only knowing about the code side of game development, but isn't python a programming language? How does it have to do with modeling?
/edit: By "more of a programmer than an artist" I mean I know 6 programming languages and can't even draw a recognizable dog! Tongue
(This post was last modified: 02-16-2011 10:22 PM by Spooder Wekd.)
02-16-2011 10:20 PM
Visit this user's website Find all posts by this user
isidor3 Offline
Junior Member

Posts: 17
Joined: Feb 2011
Reputation: 0
Post: #20
RE: Penumbra Level Editor???

Blender uses some of the python binaries and libraries in some of it's scripts, I'm pretty sure that blender 2.56 has a bundled python installation with it, so you don't have to install python separately.
02-17-2011 04:46 AM
Find all posts by this user
Thread Closed 




User(s) browsing this thread: 1 Guest(s)