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Probably been asked... Weapons?
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braidedsin Offline
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Joined: Nov 2010
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Post: #11
RE: Probably been asked... Weapons?

Last questions, are all the scripts that are compatible with the game given on the frictional games wiki for the HPL2 engine?
11-08-2010 11:23 PM
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Spooder Wekd Offline
Senior Member

Posts: 365
Joined: Aug 2010
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Post: #12
RE: Probably been asked... Weapons?

probably. the old engine had TERRIBLE modding tools. So i'd guess they're for this one. No mod was ever released for HPL1 and whenever anyone asked for help the devs just said give up. lol
11-08-2010 11:45 PM
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LoneWolf Offline
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Post: #13
RE: Probably been asked... Weapons?

Well i did say ' animations etc. ', but its worth a try. Just an idea.
11-09-2010 12:05 PM
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Tottel Offline
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Post: #14
RE: Probably been asked... Weapons?

Why would you need animations on an invisible model? Big Grin

And yes, if you want to change attributes of objects, player and/or hostiles, then you need to do a full conversion. But you probably figured that out already.
(This post was last modified: 11-09-2010 12:25 PM by Tottel.)
11-09-2010 12:24 PM
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LoneWolf Offline
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Post: #15
RE: Probably been asked... Weapons?

(11-09-2010 12:24 PM)Tottel Wrote:  Why would you need animations on an invisible model? Big Grin

And yes, if you want to change attributes of objects, player and/or hostiles, then you need to do a full conversion. But you probably figured that out already.

Invisible movement? lol
11-09-2010 12:43 PM
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Spooder Wekd Offline
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Post: #16
RE: Probably been asked... Weapons?

Well i suppose to be SUPER accurate the game may animate an invisible model for collision detection on impact of a melee weapon. But that would be SUPER overkill!
11-10-2010 02:36 AM
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