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Maps wont load if there is a corpse_male in there
Hooumeri Offline
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Posts: 57
Threads: 11
Joined: Oct 2010
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#1
Solved: 8 Years, 1 Month ago Maps wont load if there is a corpse_male in there

I was messing around with the corpse_male files, but after that I replaced the modified ones with the correct files.

Now what happens is, when I open a corpse_male in the level editor, it shows this:


.jpg   asdasdasdasd.jpg (Size: 103.99 KB / Downloads: 119)

.jpg   asdasdasdfaswedfsfgsdf.jpg (Size: 111.13 KB / Downloads: 120)

and the game gives this

[attachment=815]

but the model viewer can show the corpse male like normally
11-08-2010, 07:35 PM
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Everlone Offline
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Posts: 178
Threads: 11
Joined: Oct 2010
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#2
Solved: 8 Years, 1 Month ago RE: Maps wont load if there is a corpse_male in there

check out the .mat file.it could be the problem.

[Image: 555233.jpg]
11-08-2010, 07:50 PM
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Hooumeri Offline
Member

Posts: 57
Threads: 11
Joined: Oct 2010
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#3
Solved: 8 Years, 1 Month ago RE: Maps wont load if there is a corpse_male in there

(11-08-2010, 07:50 PM)Everlone Wrote: check out the .mat file.it could be the problem.

it says:

<Material>
    <Main DepthTest="True" PhysicsMaterial="Default" Type="SolidDiffuse" />
    <TextureUnits>
        <Diffuse AnimFrameTime="" AnimMode="" File="corpse_male.dds" Mipmaps="true" Type="2D" Wrap="Repeat" />
        <NMap AnimFrameTime="" AnimMode="" File="corpse_male_nrm.dds" Mipmaps="true" Type="2D" Wrap="Repeat" />
        <Specular AnimFrameTime="" AnimMode="" File="corpse_male_spec.dds" Mipmaps="true" Type="2D" Wrap="Repeat" />
    </TextureUnits>
    <SpecificVariables>
        <Var Name="HeightMapScale" Value="0.05" />
        <Var Name="HeightMapBias" Value="0" />
        <Var Name="FrenselBias" Value="0.2" />
        <Var Name="FrenselPow" Value="8" />
    </SpecificVariables>
</Material>
(This post was last modified: 11-08-2010, 08:01 PM by Hooumeri.)
11-08-2010, 08:01 PM
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