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Planning - the core reason why gameplay feels good.
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heidinilsson Offline
Frictional Games

Posts: 20
Joined: Feb 2017
Reputation: 2
Post: #1
Planning - the core reason why gameplay feels good.

New blog post up:
http://frictionalgames.blogspot.se/2017/...feels.html
05-31-2017 03:30 PM
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gideon Offline
Junior Member

Posts: 15
Joined: Jul 2017
Reputation: 0
Post: #2
RE: Planning - the core reason why gameplay feels good.

Great postSmile
07-17-2017 08:20 AM
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7heDubz Offline
Posting Freak

Posts: 1,329
Joined: Feb 2013
Reputation: 41
Post: #3
RE: Planning - the core reason why gameplay feels good.

A good read, but... [Image: PfNR9YR.png]
shots fired much? xD

(This post was last modified: 07-24-2017 12:50 PM by 7heDubz.)
07-17-2017 02:00 PM
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Darkfire Offline
Senior Member

Posts: 343
Joined: May 2014
Reputation: 13
Post: #4
RE: Planning - the core reason why gameplay feels good.

That is really on-point. I think you've invented a new way to find out whether a game is great
(You also accidentally explained why The Last Of Us is so fun to play)

Yeah I hear the Peace^lords are after you or some shit
Chromanin
SDP
07-18-2017 02:06 PM
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gideon Offline
Junior Member

Posts: 15
Joined: Jul 2017
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Post: #5
RE: Planning - the core reason why gameplay feels good.

Great post, it was interesting to read
07-24-2017 09:31 AM
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