RE: Amnesia: TDD Improvement mod.
Ok, there is a new version known as "Hacker's Delight". It makes the game too easy. Unlimited oil, fast health regeneration, perfect sanity almost the whole time, fast sanity regeneration... almost everything a hacker wants.
Release date is unknown. Will put it in an archive named "Hacker's Delight". So that you won't get confused.
Ok, saved myself some time, and managed to finish editing, now play testing it. It sure would be good.
Also, got myself 5 days free from house work now.
Release date could be either today or tomorrow. Play testing makes my time go to a waste, but I'll make it.
Here are the changes the "Hacker's Delight" mod ought to do:
-Fast Health Regeneration.
-Fast Sanity Regeneration.
-Almost Instantaneous Wake-up from Critical Sanity (2 sec.).
-Two new enemies your sanity fears: Enemies (Slow Sanity Drain) and Darkness (Fast Sanity Drain)
-You loose sanity faster in the darkness, and not even the sanity's regeneration speed can protect you. Enemies make your sanity drain, but slower. This ought to be a challenge.
-Health Limit is eventually yellow this time. Health recharges a little slower than your sanity, but still, faster.
-A Greater Enemy: The Slime (Causes Extreme Damage. IF your health is green, then your health could turn orange or red at this time.) This is a great challenge.
Out of mod:
Release date: Today.
Play Testing revealed a bug. The Greater Enemy: The Slime, doesn't cause the damage I waited for, it just causes the same damage, like 7 points, instead of, uh... I don't know. Like at least 50 points.
Other than that, it exceeds my expectations, just a little more editing, because a few things are amiss, and it will be released.
-Health Regeneration has a Limit. i'll put it more simply here:
-Green (All is Good) No regeneration. Only reached with Laudanum.
-Yellow (Few cuts and bruises) No regeneration. However, if your health is orange, it will regenerate back to this level, but if you loose 1 point of your health, then your health will turn orange once more.
-Orange (A wound is bleeding quite badly) Health Regeneration starts as soon as this level for your health is reached. Goes until yellow, but a slight damage drops it back to this level.
-Red (Barely conscious) Health Regeneration also occurs from here. It still goes back to yellow. Enemies still can kill you. But if you hide long enough, you might escape.
EDIT: Play testing revealed another bug. The Darkness doesn't drain your sanity, but still, things are good. I'll post the mod up in the way it is.
(This post was last modified: 11-18-2010 06:40 PM by Robert Nemet.)