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FATAL ERROR: Fmod could not be initialized!!
sezkokeriko
Unregistered

 
#1
Not Solved FATAL ERROR: Fmod could not be initialized!!
-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
--------------------------------------------------------
Creating job manager with 7 threads and 1024 jobs
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
Creating script module
Creating lipsync module
--------------------------------------------------------

Failed parsing of XML document : file not found
ERROR: Couldn't load XML file ''!
Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1024x768 bpp:32 rr: 0 fs:2 ms:0 driver: 0 cap:'' posSad-1x-1)
Available drivers:
(0) - 'windows'
(1) - 'dummy'
Creating window: (-1,-1) 1024 x 768 - 32 bpp flags: 18
Setting display mode: 1024 x 768 - 32 bpp 0 hz
Init Glew...OK
Setting up OpenGL
Vendor: Intel
Renderer: Intel® HD Graphics 630
Version: 4.5.0 - Build 23.20.16.4901
Max texture image units: 32
Max texture coord units: 8
Max texture buffer size: 134217728
Max texture array slices: 2048
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Texture compression 3DC: 0
Texture sRGB: 1
Geometry Instancing: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.50 - Build 23.20.16.4901
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
Max vertex uniforms: 4096
Max fragment uniforms: 4096
OGL ATIFragmentShader: 0
Tesselation: 1
MultiBindTex: 1
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.7.8
Version Number: 178
Adding engine materials
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing FMOD.
FATAL ERROR: Fmod could not be initialized!!
03-24-2018, 11:28 PM
Abion47 Offline
Senior Member

Posts: 369
Threads: 22
Joined: Oct 2015
Reputation: 46
#2
Not Solved RE: FATAL ERROR: Fmod could not be initialized!!
Intel graphics aren't officially supported. Some people have gotten it to work, but it's very much a "your mileage may vary" type of thing, and if you end up not getting it to work, you're sort of SOL, I'm afraid.

(This post was last modified: 03-25-2018, 03:56 AM by Abion47.)
03-25-2018, 03:55 AM
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