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Blog: "tech feature: light masking"
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Thomas Offline
Frictional Games

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Post: #1
Blog: "tech feature: light masking"

New feature show off!

http://frictionalgames.blogspot.com/2010...sking.html
12-02-2010 06:56 PM
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Frontcannon Offline
Senior Member

Posts: 538
Joined: Jul 2010
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Post: #2
RE: Blog: "tech feature: light masking"

Yes, that problem has bothered me too many times.


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☺ Smoke weed everyday ☺
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12-02-2010 11:03 PM
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WindexGlow Offline
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Post: #3
RE: Blog: "tech feature: light masking"

So does each light have their own shape, or do they get parented to a single shape?

Please -REP me.
Honestly, please do. I want to see how low I can go!!
Ignore that error message too. Just ignore it and keep going to give me -rep.
12-03-2010 12:04 AM
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Thomas Offline
Frictional Games

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Post: #4
RE: Blog: "tech featulight masking"

(12-03-2010 12:04 AM)WindexGlow Wrote:  So does each light have their own shape, or do they get parented to a single shape?
You create a box shape and can then attach one or several lights to it.
12-03-2010 12:11 AM
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hollowleviathan Offline
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Post: #5
RE: Blog: "tech feature: light masking"

Does the light mask have to be a fully closed cube/shape, or can you leave one side open, for example, to allow light to spill out of a doorway, but lightmask the other walls?
12-06-2010 09:47 AM
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Thomas Offline
Frictional Games

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Post: #6
RE: Blog: "tech featulight masking"

(12-06-2010 09:47 AM)hollowleviathan Wrote:  Does the light mask have to be a fully closed cube/shape, or can you leave one side open, for example, to allow light to spill out of a doorway, but lightmask the other walls?

What you simply to is to make a box that cuts a corner and is then large enough to encompass the rest of the light.
12-06-2010 07:37 PM
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hollowleviathan Offline
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Post: #7
RE: Blog: "tech feature: light masking"

Oh, duh. That makes more sense.
12-07-2010 01:08 AM
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