Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 2 Vote(s) - 3 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Scroobs Castle - Discontinued by me
waqas12346 Offline
Senior Member

Posts: 352
Threads: 38
Joined: Nov 2010
Reputation: 1
#11
RE: Scroobs Castle - Discontinued by me

OKOK I'm going to post a screenshot today Smile
12-15-2010, 11:00 AM
Website Find
Gamemakingdude Offline
Senior Member

Posts: 470
Threads: 82
Joined: Nov 2010
Reputation: 9
#12
RE: Scroobs Castle - Discontinued by me

No screenshot?

Rep if like me or im helpful or you love my stories!
Stephanos house
12-15-2010, 10:30 PM
Find
waqas12346 Offline
Senior Member

Posts: 352
Threads: 38
Joined: Nov 2010
Reputation: 1
#13
RE: Scroobs Castle - Discontinued by me

Can't play your custom story anymore I Think there is an error in downloading hey check your all levels and upload them on mediafire again Big Grin
12-16-2010, 07:55 AM
Website Find
Gamemakingdude Offline
Senior Member

Posts: 470
Threads: 82
Joined: Nov 2010
Reputation: 9
#14
RE: Scroobs Castle - Discontinued by me

YOu know what this is annoying me now. I can't be bothered doing it.

Rep if like me or im helpful or you love my stories!
Stephanos house
12-17-2010, 02:43 AM
Find
waqas12346 Offline
Senior Member

Posts: 352
Threads: 38
Joined: Nov 2010
Reputation: 1
#15
RE: Scroobs Castle - Discontinued by me

I'M SO SORRY to disturb you Sad but i'm not lying, really in map 2 player got stuck at start Confused
12-17-2010, 09:15 AM
Website Find
Robby Offline
Posting Freak

Posts: 2,549
Threads: 38
Joined: Jun 2009
Reputation: 47
#16
RE: Scroobs Castle - Discontinued by me

True. I experienced that too. The player gets stuck at start of map 2, it just makes the player look forward, it is blurry, and if I want the player to look down or up, something sets it to look forward, as if the game forces the player to look at something, only it never stops looking at it. Believe me, If I would be lying, you would be able to read through this post, and hear me laugh.
(12-12-2010, 11:59 PM)Gamemakingdude Wrote:
(12-12-2010, 12:34 PM)waqas12346 Wrote: after picking an explosive paper the map2 is started right. ok WHEN THE MAP2 START i'm stuck could'nt open an inventory or anything it just seeing forward it's an ERROR i hope you can fix it,The error start when you are in starting of map 2 were there is a machine key and 1 box, THANK YOU Big Grin

EDIT: I can't record it until the ERROR will removed Sad, please remove that ERROR so i can record it and then upload it Tongue

Please tell me what's the error then i can fix it. Cos on my side it works fine i believe.
Also try this see if this fixes the error.
http://www.mediafire.com/?odao169bpj2a9ea

Silly me. That download eventually fixed the error. I guess i'm blind different ways.

Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active.
(This post was last modified: 12-18-2010, 09:45 AM by Robby.)
12-18-2010, 09:29 AM
Website Find
Dark Knight Offline
Senior Member

Posts: 634
Threads: 5
Joined: Feb 2008
Reputation: 5
#17
RE: Scroobs Castle - Discontinued by me

(12-14-2010, 11:45 PM)Gamemakingdude Wrote: What's the problem with the second map?


ok man, look at this:

[Image: 79327848.th.jpg]

[Image: 18572726.th.jpg]

at that moment plaey can"t walk, can"T use inventory (Tab not available Tongue), and can"t open that god damn gate.

need some patch or fix for your man, although its great anyway!
12-19-2010, 10:12 PM
Find
DIGI Byte Offline
Senior Member

Posts: 376
Threads: 20
Joined: Dec 2010
Reputation: 1
#18
RE: Scroobs Castle - Discontinued by me

isn't it his map?
and cant he test it out himself?

you'd think that someone who makes the maps would test them instead of shouting at the community to tell him whats wrong?
12-20-2010, 12:31 AM
Find
waqas12346 Offline
Senior Member

Posts: 352
Threads: 38
Joined: Nov 2010
Reputation: 1
#19
RE: Scroobs Castle - Discontinued by me

I think that there is something missing or wrong or error or something else IN MAP 2 Confused. Read or see it carefully

[Image: 79327848.th.jpg]

[Image: 18572726.th.jpg]

I told you that it got stuck at start of the map Sad and it's just looking forward just like Dark Knight said, SO LOOK AT IT CAREFULLY.

Spoiler below!
void OnStart()
{
SetLocalVarInt("UnlockedDoor", 1);
AddEntityCollideCallback("Player", "KeyFall", "KeyFalling",true,1);
AddEntityCollideCallback("Player", "CloseHatch", "CollideSwing", true, 1);
AddEntityCollideCallback("Player", "cellar_wood01_1","WaterLurker", false, 1);
AddEntityCollideCallback("Player", "ScriptArea_1", "Infected", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_2", "StatueScare", true,1);
AddEntityCollideCallback("Player", "Scare1", "InsaneStarePortrait",true,1);
AddEntityCollideCallback("corpse_male_arm_1", "HandUnlock", "UnlockDoor", true, 1);
AddEntityCollideCallback("Player","Script_05","Inked",true,1);
AddEntityCollideCallback("Player","ScriptArea_3", "DoorOpenScare",false,1);
AddUseItemCallback("", "key_study_1", "hatch_metal01_1", "UsedKeyOnDoor", true);
AddUseItemCallback("", "LevelKey", "level_hub_1", "UsedKeyOnDoor",true);
AddUseItemCallback("", "DoorKey2", "level_hub_1", "UsedKeyOnDoor",true);
SetEntityActive("deformed_man_2",false);
GiveItemFromFile("lantern", "lantern.ent");
for(int i=19; i<81; i++)
{
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_"+i, 0.1f, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_"+i, 0.0f, "");
}
}

void DoorOpenScare(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("prison_silent_1",false);
}



void UnlockDoor(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorLocked("mansion_3",false,true);
AddPropImpulse("mansion_3",0,400,0,"");
}

void InsaneStarePortrait(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("insane_portrait", true);
CreateParticleSystemAtEntity("PSDustPainting", "ps_ghost_release.ps", "insane_portrait", false);
StartPlayerLookAt("insane_portrait", 10, 100, "");
PlaySoundAtEntity("snd_scare", "react_scare.snt", "Player", 0.0, false);
GiveSanityDamage(10, true);

FadeImageTrailTo(3, 1);
FadeSepiaColorTo(5, 1);
FadePlayerFOVMulTo(0.7, 0.05);

AddTimer("insane_portraitON", 0.5f, "TimerInsPortrait");
}

void TimerResetPlayer(string &in asTimer)
{
ChangePlayerStateToNormal();
StopPlayerLookAt();

FadeImageTrailTo(0, 1);
FadeSepiaColorTo(0, 1);
//FadeRadialBlurTo(0, 1);
FadePlayerFOVMulTo(1, 0.01f);

SetPlayerMoveSpeedMul(1);
SetPlayerRunSpeedMul(1);
SetPlayerLookSpeedMul(1);
}

void TimerInsPortrait(string &in asTimer)
{

if (asTimer == "insane_portraitOFF")
{
SetEntityActive("insane_portrait", false);
DestroyParticleSystem("PSDustPainting");
FadeIn(1);
StopPlayerLookAt();
AddTimer("timerReset", 1.0f, "TimerResetPlayer");
}
else
{
FadeOut(1);
AddTimer("insane_portraitOFF", 1.5f, "TimerInsPortrait");
}
}

void StatueScare(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("deformed_man_2",true);
StartPlayerLookAt("LookAt_1",5,5,"");
GiveSanityDamage(20,true);
AddTimer("",1.0f,"StopLook");
}



void Infected(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_brute_1",true);
SetEntityActive("FogArea_1",true);
StartPlayerLookAt("servant_brute_1",5,5,"");
SetMessage("Messages","msg05",5.0f);
AddTimer("",1.0f,"StopLook");
SetSwingDoorClosed("mansion_3",true,true);
SetSwingDoorLocked("mansion_3",true,true);
}

void StopLook(string &in asTimer)
{
StopPlayerLookAt();
SetEntityActive("deformed_man_2",false);
}

void WaterLurker(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("waterlurker_1",true);
}

void KeyFalling(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("key_study_1",true);
}

void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
if(asEntity == "level_hub_1") {
if(GetLocalVarInt("UnlockedDoor") == 0) {
StartCredits("",false,"Credits","Credits",5);
}
else {
AddLocalVarInt("UnlockedDoor",-1);
RemoveItem(asItem);
return;
}
}
SetSwingDoorLocked(asEntity,false,true);
PlaySoundAtEntity("","unlock_door", asEntity, 0, false);
RemoveItem(asItem);

}

void CollideSwing(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("hatch_metal01_1", true, true);
SetSwingDoorLocked("hatch_metal01_1", true, true);
}
////////////////////////////
// Run when entering map
void OnEnter()
{

}

////////////////////////////
// Run when leaving map
void OnLeave()
{

}

(This post was last modified: 12-21-2010, 03:52 PM by waqas12346.)
12-21-2010, 03:45 PM
Website Find
Gamemakingdude Offline
Senior Member

Posts: 470
Threads: 82
Joined: Nov 2010
Reputation: 9
#20
RE: Scroobs Castle - Discontinued by me

Give me a coupla minutes guys and i'll get this old map fixed up for ya.

Rep if like me or im helpful or you love my stories!
Stephanos house
02-15-2011, 11:59 PM
Find




Users browsing this thread: 1 Guest(s)