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Code snippets
DIGI Byte Offline
Senior Member

Posts: 376
Threads: 20
Joined: Dec 2010
Reputation: 1
#1
Solved: 8 Years, 1 Month ago Code snippets

this is something more for myself, check it out if your looking to code, but this is for more personal noting of amnesia code

I'll list code snippets that I found in code that maybe useful in the near future when we learn more about them

code snippets of interesting string data with surrounding syntax to show implementation

<node id="servant_grunt_A_Ctrl_Hand_Group_Left" name="Ctrl_Hand_Group_Left" type="NODE">
          <translate sid="translate">-1.14333 0.552554 -0.198039</translate>
          <rotate sid="rotateZ">0 0 1 -62.2992</rotate>
          <rotate sid="rotateY">0 1 0 64.9982</rotate>
          <rotate sid="rotateX">1 0 0 -10.0956</rotate>
          <node id="servant_grunt_A_Ctrl_Hand_Left" name="Ctrl_Hand_Left" type="NODE">
            <translate sid="translate">-0.130607 -0.015137 0.2056</translate>
            <translate sid="rotatePivotTranslation">0.303557 0.179004 -0.986167</translate>
            <translate sid="rotatePivot">0.411814 1.47351 0.950275</translate>
            <rotate sid="rotateZ">0 0 1 -40.4902</rotate>
            <rotate sid="rotateY">0 1 0 -48.826</rotate>
            <rotate sid="rotateX">1 0 0 294.738</rotate>
            <translate sid="rotatePivotInverse">-0.411814 -1.47351 -0.950275</translate>
            <translate sid="scalePivot">0.411814 1.47351 0.950275</translate>
            <translate sid="scalePivotInverse">-0.411814 -1.47351 -0.950275</translate>
            <instance_geometry url="#Ctrl_Hand_LeftShape-lib"/>

            <extra>

              <technique profile="MAYA">

                <dynamic_attributes>
                  <Attack short_name="Attack" type="float">0</Attack>
                  <Twister short_name="Twister" type="float">0</Twister>
                  <notes short_name="nts" type="string">e</notes>
                </dynamic_attributes>

              </technique>

            </extra>

          </node>

these may... or may not be useful... just things for me to keep an eye out for in case I can hack a work around for making weapons if its unsupported
12-19-2010, 09:55 PM
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