Facebook Twitter YouTube Frictional Games | Forum | Newsletter | Dev Blog | Dev Wiki | Support | Gametee


Post Reply 
 
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Can you "flip" static objects?
Author Message
SpiritSharD Offline
Junior Member

Posts: 14
Joined: Dec 2010
Reputation: 0
Post: #21
RE: Can you "flip" static objects?

Ah, sorry, I don't think I made myself clear about this...

When I said "pick up", I don't mean, well, what you said;

(12-21-2010 06:47 PM)DIGI Byte Wrote:  throw things around and make a mess Big Grin

I wouldn't mind the player throwing the items around, but some of the items are entered into the player's inventory when they're clicked on. I was hoping there would be some way to prevent that, instead making them more like a wine bottle which can only be picked up/thrown around/smashed against a wall. Tongue
(This post was last modified: 12-21-2010 07:29 PM by SpiritSharD.)
12-21-2010 07:26 PM
Find all posts by this user Quote this message in a reply
DIGI Byte Offline
Senior Member

Posts: 376
Joined: Dec 2010
Reputation: 1
Post: #22
RE: Can you "flip" static objects?

ah, thats because the things you used where quest items, im afraid you cant do much about them, you'll have to avoid them unless you wan tto make a use for them
12-21-2010 07:44 PM
Find all posts by this user Quote this message in a reply
SpiritSharD Offline
Junior Member

Posts: 14
Joined: Dec 2010
Reputation: 0
Post: #23
RE: Can you "flip" static objects?

(12-21-2010 07:44 PM)DIGI Byte Wrote:  ah, thats because the things you used where quest items, im afraid you cant do much about them, you'll have to avoid them unless you wan tto make a use for them

Damn it...Big Grin Thanks though! Smile
12-21-2010 08:04 PM
Find all posts by this user Quote this message in a reply
Frontcannon Offline
Senior Member

Posts: 538
Joined: Jul 2010
Reputation: 2
Post: #24
RE: Can you "flip" static objects?

(12-21-2010 08:04 PM)SpiritSharD Wrote:  Damn it...Big Grin Thanks though! Smile

You could load the entity file (.ent) of the desired item in the model editor and make it a normal, non-item entity.


╔═════════════════╗
☺ Smoke weed everyday ☺
╚═════════════════╝
12-21-2010 08:07 PM
Find all posts by this user Quote this message in a reply
Post Reply 




User(s) browsing this thread: 1 Guest(s)