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2 Problems, (Playing a sound and Lightning (spotlight)) [BOTH SOLVED!!]
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bigfoot Offline
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Posts: 58
Joined: Dec 2010
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Post: #11
RE: 2 Problems, (Playing a sound and Lightning (spotlight)) Light is SOLVED

(12-23-2010 11:08 PM)Dark88 Wrote:  
(12-23-2010 11:04 PM)bigfoot Wrote:  
(12-23-2010 10:57 PM)Dark88 Wrote:  
(12-23-2010 10:43 PM)bigfoot Wrote:  "Let me try":
In the level editor at the door set the interact call back option to like : FirstLockedDoorScare.

then script:
void FirstLockedDoorScare(){
PlaySoundAtEntity(blabla)
}
?? hehe

That should work you just have to make sure the syntax of the function is correct in this instance
void FirstLockedDoorScare(string &in asEntity)
{
PlaySoundAtEntity(blabla)
}

also in that instance if you want for the string &in asEntity section of your PlaySoundAtEntity() you can just put asEntity without quotations

So I would just replace string &in asEntity (the one in the void FirstLockedDoorScare(this one)) with the door name? and then playsound at entity?

Thanks man Big Grin you deserve rep!

You're welcome, bro. I'm just glad I can help a fellow beginner.

Anyways, You replace the one in the PlaySoundAtEntity like this

PlaySoundAtEntity("", "break_wood_metal", asEntity, 0, false);

Haha this is like a chat room. I edit my post and you already wrote a new one hehe. anyway (if you haven't noticed my edit)

here:

Forget what I said it's working. but only if I make it so the callback won't be removed. (It's an option inside the LEVEL EDITOR)

But I actually want it to only be able to happen once.
Is there a special function that would do this? (Maybe to delete the sound of delete the callback?

Oh 1 more thing. I read somewhere that there is a function page which shows all the function but I can't find it.

Do you maybe know where I could find it?

Thanks in advance

I really appreciate it man!
12-23-2010 11:10 PM
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Oscar House Offline
Senior Member

Posts: 302
Joined: Nov 2010
Reputation: 9
Post: #12
RE: 2 Problems, (Playing a sound and Lightning (spotlight)) Light is SOLVED

Script Functions: http://wiki.frictionalgames.com/hpl2/amn..._functions

[Image: 2exldzm.png]
12-23-2010 11:12 PM
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bigfoot Offline
Member

Posts: 58
Joined: Dec 2010
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Post: #13
RE: 2 Problems, (Playing a sound and Lightning (spotlight)) Light is SOLVED

(12-23-2010 11:12 PM)Oscar House Wrote:  Script Functions: http://wiki.frictionalgames.com/hpl2/amn..._functions

Oh thanks. Cool
12-23-2010 11:12 PM
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Dark88 Offline
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Posts: 48
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Post: #14
RE: 2 Problems, (Playing a sound and Lightning (spotlight)) Light is SOLVED

(12-23-2010 11:10 PM)bigfoot Wrote:  Forget what I said it's working. but only if I make it so the callback won't be removed. (It's an option inside the LEVEL EDITOR)

But I actually want it to only be able to happen once.
Is there a special function that would do this? (Maybe to delete the sound of delete the callback?

Oh 1 more thing. I read somewhere that there is a function page which shows all the function but I can't find it.

Do you maybe know where I could find it?

Thanks in advance

I really appreciate it man!

The PlayerInteractCallbackAutoRemove check box just under where you put the PlayerInteractCallback should AutoRemove it if checked.
12-23-2010 11:16 PM
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bigfoot Offline
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Posts: 58
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Post: #15
RE: 2 Problems, (Playing a sound and Lightning (spotlight)) [SOLVED!!]

(12-23-2010 11:16 PM)Dark88 Wrote:  
(12-23-2010 11:10 PM)bigfoot Wrote:  Forget what I said it's working. but only if I make it so the callback won't be removed. (It's an option inside the LEVEL EDITOR)

But I actually want it to only be able to happen once.
Is there a special function that would do this? (Maybe to delete the sound of delete the callback?

Oh 1 more thing. I read somewhere that there is a function page which shows all the function but I can't find it.

Do you maybe know where I could find it?

Thanks in advance

I really appreciate it man!

The PlayerInteractCallbackAutoRemove check box just under where you put the PlayerInteractCallback should AutoRemove it if checked.

Ye it's working now, I had to disable it and re-enable it.

Thanks a lot for your help bro.

If I need any help later on, I'm sure ill find you and ask you if that's ok with you, haha Tongue

But I'm going to sleep right now, ill continue tomorrow.

Again, thanks a lot!
(This post was last modified: 12-23-2010 11:25 PM by bigfoot.)
12-23-2010 11:25 PM
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Dark88 Offline
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Posts: 48
Joined: Dec 2010
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Post: #16
RE: 2 Problems, (Playing a sound and Lightning (spotlight)) Light is SOLVED

Barring the checkbox doesn't work the way i guess I understood it. You can alternatively use

SetEntityPlayerInteractCallback(string& asName, string& asCallback, bool abRemoveOnInteraction);

in your OnStart() function like this

void OnStart()
{
SetEntityPlayerInteractCallback("door", "FirstLockedDoorScare", true);
}

then it should only call the FirstLockedDoorScare function once.
(12-23-2010 11:25 PM)bigfoot Wrote:  Ye it's working now, I had to disable it and re-enable it.

Thanks a lot for your help bro.

If I need any help later on, I'm sure ill find you and ask you if that's ok with you, haha Tongue

But I'm going to sleep right now, ill continue tomorrow.

Again, thanks a lot!

No problem. Peace, bro. Happy holidays!Big Grin
(This post was last modified: 12-23-2010 11:28 PM by Dark88.)
12-23-2010 11:27 PM
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bigfoot Offline
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Posts: 58
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Post: #17
RE: 2 Problems, (Playing a sound and Lightning (spotlight)) [BOTH SOLVED!!]

Hey thanks it's working right now Big Grin
You to happy holidays,

1 quick question.

Could I maybe add you on steam? (Would be a little easier to ask a question for me. ^^), if you don't mind you could send me a PM with your name so I can add you or just let me know that you prefer not to.

I'm gonna try a few things my self now hehe
12-24-2010 08:50 AM
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