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Item Request: Wine [SOLVED]
ModManDann Offline
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#1
Item Request: Wine [SOLVED]

Could anyone make a wine item for my custom story? (with an inventory picture etc.)

The work would really be appreciated!

Current project: Mind Trap
(This post was last modified: 12-28-2010, 07:39 PM by ModManDann.)
12-27-2010, 02:49 PM
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Frontcannon Offline
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#2
RE: Item Request: Wine

Why not make it yourself? The model editor is all you need.


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12-27-2010, 03:05 PM
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ModManDann Offline
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#3
RE: Item Request: Wine

Ok I'll have a look, thanks!

Current project: Mind Trap
12-27-2010, 03:15 PM
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ModManDann Offline
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#4
RE: Item Request: Wine

Ok I fixed the item model but I still need an inventory picture with a wine bottle on it.

Current project: Mind Trap
12-27-2010, 06:29 PM
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Frontcannon Offline
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#5
RE: Item Request: Wine

Make a fitting screenshot in the Model Editor, delete the black background and save it as a .png. I don't know if certain image dimensions are a must, though.

Edit
Yes, the game doesn't scale your image down (my book filled half the inventory screen), so you should scale it appropriately. Try 100*100px?


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(This post was last modified: 12-27-2010, 06:48 PM by Frontcannon.)
12-27-2010, 06:41 PM
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ModManDann Offline
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#6
RE: Item Request: Wine

Thanks again Frontcannon!


Edit
Ok I got the image, any way to make it transperant in paint?

Current project: Mind Trap
(This post was last modified: 12-27-2010, 07:55 PM by ModManDann.)
12-27-2010, 06:50 PM
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ModManDann Offline
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Posts: 61
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Joined: Dec 2010
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#7
RE: Item Request: Wine

Also, how to make it useable like a health potion or lamp oil without the requirment of a lantern or damage? Is there a callback function for these sort of things?

Current project: Mind Trap
12-27-2010, 08:36 PM
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Frontcannon Offline
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#8
RE: Item Request: Wine

So, what do you want to use it for?

There are different types of items, for example Puzzle, Health or Sanity. It's properties are at the HealAmount (or OilAmount) setting.

And you better not use Paint for that Big Grin
I recommend Paint.NET for this. It's free andvery user-friendly. A tutorial to start you off with is here.


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12-27-2010, 09:22 PM
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ModManDann Offline
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#9
RE: Item Request: Wine

Ok thanks mate,

You need to be able to drink the wine

The problem with health is that you need damage to use them and a lantern in your inventory for oil. And will AddUseItemCallback(); work on an oil / health type item?

Thanks in advance.

Current project: Mind Trap
(This post was last modified: 12-27-2010, 11:06 PM by ModManDann.)
12-27-2010, 09:44 PM
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Frontcannon Offline
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#10
RE: Item Request: Wine

Well, I still do not know what you are intending to do with that Wine Bottle.

You could try an AddUseItemCallback on the entity "Player", try it out!


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12-27-2010, 11:06 PM
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