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Drawbuffer its not Supported !
narutohokager Offline
Member

Posts: 149
Threads: 28
Joined: Jan 2011
Reputation: 0
#1
Solved: 8 Years, 1 Month, 4 Weeks ago Drawbuffer its not Supported !

Hello all.
Sorry for my bad English, im french.

So, im tried the demo of Amnesia The Dark Descent but When im launch the game, he said this :

http://hpics.li/2d7def1

If i understand, He says that my graphics card is not supported.

But there is no other means? Huh

Pls Help, I love all games of Frictionnal Blush

The hpl log :

Quote:-------- THE HPL ENGINE LOG ------------
Engine build ID 20100818114615

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Setting video mode: 640 x 480 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce FX 5500/AGP/SSE2
Version: 2.1.2
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 8
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 1
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 0
GLSL Version: 1.20 NVIDIA via Cg compiler
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
ERROR: Failed to link GLSL program DeferredSkyBox
-------------
Fragment info
-------------
(21) : error C5102: output semantic attribute "COLOR" has too big of a numeric index (1)
(21) : error C5041: cannot locate suitable resource to bind parameter "<null atom>"

-------------
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on SiS 7012 Wave(OpenAL default)
Trying to open device 'Generic Software on SiS 7012 Wave'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
--------------------------------------------------------

Exiting Gui Module
--------------------------------------------------------
Deleting all sets
Deleting all skins
Deleting all gfx elements
Deleting all materials
--------------------------------------------------------

Exiting Generate Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Scene Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Input Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Sound Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Graphics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Resources Module
--------------------------------------------------------
Done with fonts
Done with scripts
Done with particles
Done with sounds
Done with meshes
Done with materials
Done with Gpu programs
Done with images
Destroyed all textures
Done with sound entities
Done with animations
Done with ent files
All resources deleted
--------------------------------------------------------

Exiting Physics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting System Module
--------------------------------------------------------
--------------------------------------------------------

Deleting game setup provided by user
- Deleting lowlevel stuff.
Physics
Sound
Input
Resources
System
Graphics
Haptic
HPL Exit was successful!

|--Memory Manager Report-------------------------------|
|
| No memory leaks detected. Memory left: 0
|
|------------------------------------------------------|

Sorry for my bad english
Amnesia The Revenge - Chapter 1
01-01-2011, 11:45 PM
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xiphirx Offline
Senior Member

Posts: 662
Threads: 16
Joined: Nov 2010
Reputation: 5
#2
Solved: 8 Years, 1 Month, 4 Weeks ago RE: Drawbuffer its not Supported !

Try updating your graphic card drivers.

01-02-2011, 06:36 AM
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Sel Offline
Senior Member

Posts: 276
Threads: 10
Joined: Dec 2010
Reputation: 3
#3
Solved: 8 Years, 1 Month, 4 Weeks ago RE: Drawbuffer its not Supported !

Quote: Vendor: NVIDIA Corporation
Renderer: GeForce FX 5500/AGP/SSE2

This card is from 2003, support was discontinued in 2008, Amnesia came out in 2010, your graphics card is way too old for this :/
01-02-2011, 07:55 AM
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narutohokager Offline
Member

Posts: 149
Threads: 28
Joined: Jan 2011
Reputation: 0
#4
Solved: 8 Years, 1 Month, 4 Weeks ago RE: Drawbuffer its not Supported !

Its already updated to the last Version.

Not have any other ways ? Sad I not have some money for buy new pc.

Sorry for my bad english
Amnesia The Revenge - Chapter 1
01-02-2011, 02:04 PM
Website Find




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