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Penumbra crashes every time I try and load
R0AHN Offline
Junior Member

Posts: 5
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Joined: Jan 2011
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#1
Solved: 8 Years, 1 Month, 4 Weeks ago Penumbra crashes every time I try and load

OK, so every time I try and load a previous game, the program throws a fit and crashes. This is the specific error:

"penumbra.exe caused an EXCEPTION_ACCESS_VIOLATION in module MSVCP71.dll at 0023:7c3a4f27.
std::basic_string<char.std::char_traits><char>,std::allocator<char>
>::compare()+0020 byte(s)"

And this is the copy of my hpl.log keeps saying my save files are blank. Oddly enough, the log file is right, and that's probably the direct problem. Anyone have ideas why it's not really saving?
01-07-2011, 12:25 AM
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xiphirx Offline
Senior Member

Posts: 662
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Joined: Nov 2010
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#2
Solved: 8 Years, 1 Month, 4 Weeks ago RE: Penumbra crashes every time I try and load

Seems like you need to install a Visual C++ runtime

01-07-2011, 12:40 AM
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R0AHN Offline
Junior Member

Posts: 5
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Joined: Jan 2011
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#3
Solved: 8 Years, 1 Month, 4 Weeks ago RE: Penumbra crashes every time I try and load

O-kay, I just downloaded and installed the newest Visual C++ Redistributable, and now the game crashes every time I get through the intro. Now penumbra.exe is causing an access violation in itself.

I'm actually running an x64 installation of 7, but I've got a x86 on a separate drive in the same computer. I'll try installing on that to see if maybe that's *part* of the issue. I didn't find anyone else with this issue on the forum, but I don't know how many people are running x64.
01-07-2011, 07:06 AM
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xiphirx Offline
Senior Member

Posts: 662
Threads: 16
Joined: Nov 2010
Reputation: 5
#4
Solved: 8 Years, 1 Month, 4 Weeks ago RE: Penumbra crashes every time I try and load

Trust me, it's not an issue with you having a 64 bit computer. Did you install the redist for x64 or x86?

01-07-2011, 07:07 AM
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R0AHN Offline
Junior Member

Posts: 5
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Joined: Jan 2011
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#5
Solved: 8 Years, 1 Month, 4 Weeks ago RE: Penumbra crashes every time I try and load

Why would I install an x86 package on a x64 machine when I've got the choice between the two? Please, give me some credit at least.
(This post was last modified: 01-07-2011, 08:36 AM by R0AHN.)
01-07-2011, 08:12 AM
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jens Offline
Frictional Games

Posts: 4,093
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Joined: Apr 2006
Reputation: 202
#6
Solved: 8 Years, 1 Month, 4 Weeks ago RE: Penumbra crashes every time I try and load

Post the hpl.log file please.
01-07-2011, 08:37 AM
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R0AHN Offline
Junior Member

Posts: 5
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Joined: Jan 2011
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#7
Solved: 8 Years, 1 Month, 4 Weeks ago RE: Penumbra crashes every time I try and load

Sure:


-------- THE HPL ENGINE LOG ------------

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating resource managers
Misc Creation
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init low level graphics
Setting video mode: 800 x 600 - 32 bpp
Init Glee...OK
Setting up OpenGL
Max texture image units: 32
Max texture coord units: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Vertex Program: 1
Fragment Program: 1
NV Register Combiners: 1
NV Register Combiners Stages: 8
ATI Fragment Shader: 0
Creating graphic systems
Creating Renderer2D
Renderer2D created
Creating Renderer3D
Load Renderer3D gpu programs:
Extrude
CG: 'ShadowExtrude_vp.cg' using profile: 'vp40'
CG: 'ShadowExtrude_fp.cg' using profile: 'fp40'
Diffuse Vertex
CG: 'Diffuse_Color_vp.cg' using profile: 'vp40'
Diffuse Fragment
CG: 'Diffuse_Color_fp.cg' using profile: 'fp40'
Fog
CG: 'Fog_Solid_vp.cg' using profile: 'vp40'
CG: 'Fog_Solid_fp.cg' using profile: 'fp40'
Creating fog textures: Solid Additive Alpha
CG: 'refract_vp.cg' using profile: 'vp40'
CG: 'refract_fp.cg' using profile: 'fp40'
CG: 'refract_special_fp.cg' using profile: 'fp40'
init sky box
Renderer3D created
Creating screen buffers size 800.000000 : 600.000000
Creating programs
CG: 'PostEffect_Blur_vp.cg' using profile: 'vp40'
CG: 'PostEffect_Blur_Rect_fp.cg' using profile: 'fp40'
CG: 'PostEffect_Blur_2D_fp.cg' using profile: 'fp40'
CG: 'PostEffect_Bloom_vp.cg' using profile: 'vp40'
CG: 'PostEffect_Bloom_fp.cg' using profile: 'fp40'
CG: 'PostEffect_Motion_vp.cg' using profile: 'vp40'
CG: 'PostEffect_Motion_fp.cg' using profile: 'fp40'
CG: 'PostEffect_DoF_vp.cg' using profile: 'vp40'
CG: 'PostEffect_DoF_fp.cg' using profile: 'fp40'
RendererPostEffects created
Adding engine materials
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL.
Trying to open software device... Success!
Device name: Generic Software
Number of mono sources: 32
Vendor name: Creative Labs Inc.
Renderer: Software
OpenAL Version Supported: 1.1
EFX: 0
Output Devices:
Generic Hardware
Generic Software
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
WARNING: Language entry 'EventKeyInNoPower' in category '01_10_small_shaft' already exists!
Initializing Penumbra: Overture
Version $Rev: 3013 $
Date $Date: 2010-02-06 23:45:08 +0100 (lö, 06 feb 2010) $
Checking Supported Profiles
Profile CG_PROFILE_VP20 is supported
Profile CG_PROFILE_FP20 is supported
Profile CG_PROFILE_VP30 is supported
Profile CG_PROFILE_FP30 is supported
Profile CG_PROFILE_VP40 is supported
Profile CG_PROFILE_FP40 is supported
Profile CG_PROFILE_ARBVP1 is supported
Profile CG_PROFILE_ARBFP1 is supported
Profile CG_PROFILE_GLSLV is supported
Profile CG_PROFILE_GLSLF is supported
Profile CG_PROFILE_GLSLC is supported
Trying to load vertex program!
CG: 'Test' using profile: 'vp40'
Success!
CG: 'DiffuseSpec_Light_vp.cg' using profile: 'vp40'
CG: 'DiffuseSpec_Light_Spot_vp.cg' using profile: 'vp40'
CG: 'BumpSpec_Light_fp.cg' using profile: 'fp40'
CG: 'BumpSpec_Light_Spot_fp.cg' using profile: 'fp40'
CG: 'Ambient_Color_fp.cg' using profile: 'fp40'
WARNING: Couldn't open XML file core/cache/hud_object_glowstick.collcach
WARNING: Couldn't open XML file core/cache/hud_object_flare.collcach
--------------------------------------------------------

Game Running
--------------------------------------------------------
WARNING: Could not find language file entry 'Output Device:'
WARNING: Could not find language file entry 'TipSoundOutputDevice'
WARNING: Couldn't open XML file core/cache/level00_01_boat_cabin.collcach
Loading collada for 'maps/level00_01_boat_cabin.dae' took: 2 ms
ERROR: Couldn't load world from 'maps/level00_01_boat_cabin.dae'
ERROR: Couldn't load map 'level00_01_boat_cabin.dae'

The errors are radically different between the old and new ones - I didn't see any of these the last time around. Now that I look at it, this time it's having issues with XML files.
01-07-2011, 08:48 AM
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jens Offline
Frictional Games

Posts: 4,093
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#8
Solved: 8 Years, 1 Month, 4 Weeks ago RE: Penumbra crashes every time I try and load

It seems the installation is either corrupt or that the permissions to read the files are incorrect. Perhaps try to re-install and choose another directory for the installation.
01-07-2011, 10:36 AM
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R0AHN Offline
Junior Member

Posts: 5
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Joined: Jan 2011
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#9
Solved: 8 Years, 1 Month, 4 Weeks ago RE: Penumbra crashes every time I try and load

I haven't reinstalled, but I started up the game and it's working more or less normally now; heck, a new game got the saves working fine. However, there are a *few* errors that are cropping up:


-------- THE HPL ENGINE LOG ------------

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating resource managers
Misc Creation
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init low level graphics
Setting video mode: 1024 x 768 - 32 bpp
Init Glee...OK
Setting up OpenGL
Max texture image units: 32
Max texture coord units: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Vertex Program: 1
Fragment Program: 1
NV Register Combiners: 1
NV Register Combiners Stages: 8
ATI Fragment Shader: 0
Creating graphic systems
Creating Renderer2D
Renderer2D created
Creating Renderer3D
Load Renderer3D gpu programs:
Extrude
CG: 'ShadowExtrude_vp.cg' using profile: 'vp40'
CG: 'ShadowExtrude_fp.cg' using profile: 'fp40'
Diffuse Vertex
CG: 'Diffuse_Color_vp.cg' using profile: 'vp40'
Diffuse Fragment
CG: 'Diffuse_Color_fp.cg' using profile: 'fp40'
Fog
CG: 'Fog_Solid_vp.cg' using profile: 'vp40'
CG: 'Fog_Solid_fp.cg' using profile: 'fp40'
Creating fog textures: Solid Additive Alpha
CG: 'refract_vp.cg' using profile: 'vp40'
CG: 'refract_fp.cg' using profile: 'fp40'
CG: 'refract_special_fp.cg' using profile: 'fp40'
init sky box
Renderer3D created
Creating screen buffers size 1024.000000 : 768.000000
Creating programs
CG: 'PostEffect_Blur_vp.cg' using profile: 'vp40'
CG: 'PostEffect_Blur_Rect_fp.cg' using profile: 'fp40'
CG: 'PostEffect_Blur_2D_fp.cg' using profile: 'fp40'
CG: 'PostEffect_Bloom_vp.cg' using profile: 'vp40'
CG: 'PostEffect_Bloom_fp.cg' using profile: 'fp40'
CG: 'PostEffect_Motion_vp.cg' using profile: 'vp40'
CG: 'PostEffect_Motion_fp.cg' using profile: 'fp40'
CG: 'PostEffect_DoF_vp.cg' using profile: 'vp40'
CG: 'PostEffect_DoF_fp.cg' using profile: 'fp40'
RendererPostEffects created
Adding engine materials
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL.
Trying to open software device... Success!
Device name: Generic Software
Number of mono sources: 32
Vendor name: Creative Labs Inc.
Renderer: Software
OpenAL Version Supported: 1.1
EFX: 0
Output Devices:
Generic Hardware
Generic Software
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
WARNING: Language entry 'EventKeyInNoPower' in category '01_10_small_shaft' already exists!
Initializing Penumbra: Overture
Version $Rev: 3013 $
Date $Date: 2010-02-06 23:45:08 +0100 (lö, 06 feb 2010) $
Checking Supported Profiles
Profile CG_PROFILE_VP20 is supported
Profile CG_PROFILE_FP20 is supported
Profile CG_PROFILE_VP30 is supported
Profile CG_PROFILE_FP30 is supported
Profile CG_PROFILE_VP40 is supported
Profile CG_PROFILE_FP40 is supported
Profile CG_PROFILE_ARBVP1 is supported
Profile CG_PROFILE_ARBFP1 is supported
Profile CG_PROFILE_GLSLV is supported
Profile CG_PROFILE_GLSLF is supported
Profile CG_PROFILE_GLSLC is supported
Trying to load vertex program!
CG: 'Test' using profile: 'vp40'
Success!
CG: 'DiffuseSpec_Light_vp.cg' using profile: 'vp40'
CG: 'DiffuseSpec_Light_Spot_vp.cg' using profile: 'vp40'
CG: 'BumpSpec_Light_fp.cg' using profile: 'fp40'
CG: 'BumpSpec_Light_Spot_fp.cg' using profile: 'fp40'
CG: 'Ambient_Color_fp.cg' using profile: 'fp40'
--------------------------------------------------------

Game Running
--------------------------------------------------------
WARNING: Could not find language file entry 'Output Device:'
WARNING: Could not find language file entry 'TipSoundOutputDevice'
Loading collada for 'maps/level01_03_shafts.dae' took: 2213 ms
CG: 'BumpColorSpec_Light_fp.cg' using profile: 'fp40'
CG: 'BumpColorSpec_Light_Spot_fp.cg' using profile: 'fp40'
CG: 'Fog_Trans_vp.cg' using profile: 'vp40'
CG: 'Fog_Trans_Alpha_fp.cg' using profile: 'fp40'
CG: 'Diffuse_Light_vp.cg' using profile: 'vp40'
CG: 'Diffuse_Light_Spot_vp.cg' using profile: 'vp40'
CG: 'Bump_Light_fp.cg' using profile: 'fp40'
CG: 'Bump_Light_Spot_fp.cg' using profile: 'fp40'
CG: 'Diffuse_Light_fp.cg' using profile: 'fp40'
CG: 'Diffuse_Light_Spot_fp.cg' using profile: 'fp40'
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
CG: 'Fog_Trans_Mod_fp.cg' using profile: 'fp40'
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: particle system 0 in plamp1 does not exist anymore!
WARNING: particle system 0 in plamp2 does not exist anymore!
WARNING: particle system 0 in plamp3 does not exist anymore!
WARNING: particle system 0 in plamp4 does not exist anymore!
WARNING: particle system 0 in plamp5 does not exist anymore!
WARNING: particle system 0 in plamp6 does not exist anymore!
WARNING: particle system 0 in plamp7 does not exist anymore!
WARNING: particle system 0 in plamp8 does not exist anymore!
WARNING: particle system 0 in plamp9 does not exist anymore!
Loading collada for 'maps/level01_04_old_storage.dae' took: 1717 ms
WARNING: Texture 'lambert1-fx' was not found!
WARNING: Texture 'lambert1-fx' was not found!
WARNING: Texture 'lambert1-fx' was not found!
WARNING: Texture 'lambert1-fx' was not found!
WARNING: Texture 'lambert1-fx' was not found!
WARNING: Texture 'lambert1-fx' was not found!
WARNING: Texture 'text_look-fx' was not found!
CG: 'Fog_Trans_ModX2_fp.cg' using profile: 'fp40'
ERROR: Couldn't create SoundEntity 'unbreak_impact_fence_med.snt'
WARNING: Couldn't preload sound 'unbreak_impact_fence_med'
Cache out of date! Reloading collada file 'models/door/door_oldwood_invert.dae'
Cache out of date! Reloading collada file 'models/door/door_oldwood.dae'
Cache out of date! Reloading collada file 'models/office/office_pen.dae'
Cache out of date! Reloading collada file 'models/door/door_wiredoor_inverse.dae'
Cache out of date! Reloading collada file 'models/mine/mine_storagerock.dae'
Cache out of date! Reloading collada file 'models/door/door_wiredoorlock.dae'
Cache out of date! Reloading collada file 'models/door/door_wiredoorlock_broken.dae'
Cache out of date! Reloading collada file 'models/mine/mine_valve.dae'
Cache out of date! Reloading collada file 'models/items/item_oldkey.dae'
ERROR: Entity file 'NAME_item.ent' was not found!
WARNING: Bone 'joint4' is not attached to skin!
WARNING: Bone 'joint5_joint6_joint7_joint8' is not attached to skin!
WARNING: Bone 'joint9_joint10_joint11_joint12' is not attached to skin!
WARNING: Bone 'joint30_joint10_joint11_joint12' is not attached to skin!
WARNING: Bone 'joint35_joint6_joint7_joint8' is not attached to skin!
WARNING: Bone 'joint17_joint18_joint19_joint20' is not attached to skin!
WARNING: Bone 'joint13_joint14_joint15_joint16' is not attached to skin!
WARNING: Bone 'joint25_joint14_joint15_joint16' is not attached to skin!
WARNING: Bone 'joint40_joint18_joint19_joint20' is not attached to skin!
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Bone 'joint4' is not attached to skin!
WARNING: Bone 'joint5_joint6_joint7_joint8' is not attached to skin!
WARNING: Bone 'joint9_joint10_joint11_joint12' is not attached to skin!
WARNING: Bone 'joint30_joint10_joint11_joint12' is not attached to skin!
WARNING: Bone 'joint35_joint6_joint7_joint8' is not attached to skin!
WARNING: Bone 'joint17_joint18_joint19_joint20' is not attached to skin!
WARNING: Bone 'joint13_joint14_joint15_joint16' is not attached to skin!
WARNING: Bone 'joint25_joint14_joint15_joint16' is not attached to skin!
WARNING: Bone 'joint40_joint18_joint19_joint20' is not attached to skin!
Cache out of date! Reloading collada file 'models/characters/spider/character_spider_idle.dae'
WARNING: Bone 'joint4' is not attached to skin!
WARNING: Bone 'joint5_joint6_joint7_joint8' is not attached to skin!
WARNING: Bone 'joint9_joint10_joint11_joint12' is not attached to skin!
WARNING: Bone 'joint30_joint10_joint11_joint12' is not attached to skin!
WARNING: Bone 'joint35_joint6_joint7_joint8' is not attached to skin!
WARNING: Bone 'joint17_joint18_joint19_joint20' is not attached to skin!
WARNING: Bone 'joint13_joint14_joint15_joint16' is not attached to skin!
WARNING: Bone 'joint25_joint14_joint15_joint16' is not attached to skin!
WARNING: Bone 'joint40_joint18_joint19_joint20' is not attached to skin!
WARNING: Bone 'joint4' is not attached to skin!
WARNING: Bone 'joint5_joint6_joint7_joint8' is not attached to skin!
WARNING: Bone 'joint9_joint10_joint11_joint12' is not attached to skin!
WARNING: Bone 'joint30_joint10_joint11_joint12' is not attached to skin!
WARNING: Bone 'joint35_joint6_joint7_joint8' is not attached to skin!
WARNING: Bone 'joint17_joint18_joint19_joint20' is not attached to skin!
WARNING: Bone 'joint13_joint14_joint15_joint16' is not attached to skin!
WARNING: Bone 'joint25_joint14_joint15_joint16' is not attached to skin!
WARNING: Bone 'joint40_joint18_joint19_joint20' is not attached to skin!
WARNING: Bone 'joint4' is not attached to skin!
WARNING: Bone 'joint5_joint6_joint7_joint8' is not attached to skin!
WARNING: Bone 'joint9_joint10_joint11_joint12' is not attached to skin!
WARNING: Bone 'joint30_joint10_joint11_joint12' is not attached to skin!
WARNING: Bone 'joint35_joint6_joint7_joint8' is not attached to skin!
WARNING: Bone 'joint17_joint18_joint19_joint20' is not attached to skin!
WARNING: Bone 'joint13_joint14_joint15_joint16' is not attached to skin!
WARNING: Bone 'joint25_joint14_joint15_joint16' is not attached to skin!
WARNING: Bone 'joint40_joint18_joint19_joint20' is not attached to skin!
Cache out of date! Reloading collada file 'models/items/items_artefact.dae'
WARNING: Parent 'group3' couldn't be found! Failed to attach 'artefact01_pointLight1' to 'artefact01'.Attaching directly to mesh.
Cache out of date! Reloading collada file 'models/old_mine/old_mine_tongue02.dae'
ERROR: Couldn't find game entity 'ladderarea3'
WARNING: Couldn't find entity 'ladderarea3'
WARNING: Couldn't find sound entity 'lastrumble'
ERROR: Couldn't find game entity 'ladderarea'
WARNING: Couldn't find game entity 'ladderarea'
ERROR: Couldn't find game entity 'ladderarea'
WARNING: Couldn't find entity 'ladderarea'
ERROR: Couldn't find game entity 'woodlock1'
WARNING: Couldn't find game entity 'woodlock1'
Loading map 'level01_04_old_storage.dae' took: 4467 ms
WARNING: particle system 0 in plamp1 does not exist anymore!
WARNING: particle system 0 in plamp1 does not exist anymore!
WARNING: particle system 0 in plamp1 does not exist anymore!
WARNING: Could not find language file category ''
WARNING: Couldn't find sound entity 'lastrumble'
WARNING: particle system 0 in plamp1 does not exist anymore!
Loading collada for 'maps/level01_03_shafts.dae' took: 2162 ms
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
Loading map 'level01_03_shafts.dae' took: 4148 ms
WARNING: particle system 0 in plamp1 does not exist anymore!
WARNING: particle system 0 in plamp2 does not exist anymore!
WARNING: particle system 0 in plamp3 does not exist anymore!
WARNING: particle system 0 in plamp4 does not exist anymore!
WARNING: particle system 0 in plamp5 does not exist anymore!
WARNING: particle system 0 in plamp6 does not exist anymore!
WARNING: particle system 0 in plamp7 does not exist anymore!
WARNING: particle system 0 in plamp8 does not exist anymore!
WARNING: particle system 0 in plamp9 does not exist anymore!
WARNING: Could not find language file entry 'Output Device:'
WARNING: Could not find language file entry 'TipSoundOutputDevice'
--------------------------------------------------------

Statistics
--------------------------------------------------------
Medium framerate: 58.843462
--------------------------------------------------------

User Exit
--------------------------------------------------------
Saving to config
Saving keys
Saving to config
Saving keys
Reset maphandler
Exit Player
Exit Button Handler
Exit Map Handler
Exit Game Message Handler
Exit Radio Handler
Exit Inventory
Exit Fade Handler
Exit Save Handler
Exit Trigger Handler
Exit Attack Handler
Exit Notebook
Exit Numerical panel
Exit Intro story
Exit Death menu
Exit Graphics helper
Exit Main menu
Exit Player hands
Exit Music handler
Exit Map Load Text
Exit PreMenu
Exit Credits
Exit Demo end text
Saving config
Exit Effect Handler
Exit Game
--------------------------------------------------------

Exiting Gui Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Scene Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Input Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Sound Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Graphics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Resources Module
--------------------------------------------------------
Done with tilesets
Done with fonts
Done with scripts
Done with particles
Done with sounds
Done with meshes
Done with materials
Done with Gpu programs
Done with images
Destroyed all textures
Done with sound entities
Done with animations
All resources deleted
--------------------------------------------------------

Exiting Physics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting System Module
--------------------------------------------------------
--------------------------------------------------------

Deleting game setup provided by user
- Deleting lowlevel stuff.
Physics
Sound
Input
Resources
System
Graphics
Haptic
HPL Exit was successful!
Saving last config

|--Memory Manager Report-------------------------------|
|
| No memory leaks detected. Memory left: 0
|
|------------------------------------------------------|

Deleting ATI shader to 0
Deleting ATI shader to 0
Deleting ATI shader to 0
Deleting ATI shader to 0

If anything, I'll try reinstalling over the weekend. I'll post the results later.
01-08-2011, 04:45 AM
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