Facebook Twitter YouTube Frictional Games | Forum | Newsletter | Dev Blog | Dev Wiki | Support | Gametee


Post Reply 
 
Thread Rating:
  • 2 Vote(s) - 3 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Subject 16 [WIP Story] **Updated 23/1-11**
Author Message
Neatherblade Offline
Junior Member

Posts: 19
Joined: Jan 2011
Reputation: 0
Post: #1
Subject 16 [WIP Story] **Updated 23/1-11**

My story is little inspired by the Resident Evil series.

NEW UPDATE **23/1-11
New Screenshots

NEW UPDATE **12/1-11**
New Screenshots
(This post was last modified: 01-23-2011 05:27 PM by Neatherblade.)
01-08-2011 02:06 AM
Find all posts by this user Quote this message in a reply
kailip Offline
Member

Posts: 220
Joined: Jan 2011
Reputation: 0
Post: #2
RE: Subject 16 [WIP Story]

It looks nice. looking forward to it ;D
01-08-2011 02:23 AM
Find all posts by this user Quote this message in a reply
Sel Offline
Senior Member

Posts: 276
Joined: Dec 2010
Reputation: 3
Post: #3
RE: Subject 16 [WIP Story]

1) Your spotlights in the first room are upside down.

2) Don't have monster encounters in brightly lit rooms, even if they're going to fade to smoke, which is a great effect, but it's totally ruined by him being fully visible, and you being able to get a great look at the creep while he slowly walks up to you and dissapears.

3) Look at some castle floor plans, you have what looks like a pretty main hall, immediately connected to a sewer. Try to be logical with your environments and designs.

Otherwise, from what I see so far your areas are constructed creatively and look pretty good, even if they are a tad too well lit for this.
(This post was last modified: 01-08-2011 02:39 AM by Sel.)
01-08-2011 02:39 AM
Find all posts by this user Quote this message in a reply
Tottel Offline
Senior Member

Posts: 307
Joined: Nov 2010
Reputation: 0
Post: #4
RE: Subject 16 [WIP Story]

What Sel said + you already show a major spoiler in that video (the monster). I already knew that was going to happen since you didn't even bother running away from it. :/
01-09-2011 11:03 AM
Find all posts by this user Quote this message in a reply
DIGI Byte Offline
Senior Member

Posts: 376
Joined: Dec 2010
Reputation: 1
Post: #5
RE: Subject 16 [WIP Story]

Looks boring, I'm disappointed.
Sorry.
01-09-2011 11:34 AM
Find all posts by this user Quote this message in a reply
Neatherblade Offline
Junior Member

Posts: 19
Joined: Jan 2011
Reputation: 0
Post: #6
RE: Subject 16 [WIP Story]

That monster was just a test script since i have never done scripts before. I have been reworking some areas and done new scripts, but like i have said its all work in progress...
(This post was last modified: 01-12-2011 11:07 PM by Neatherblade.)
01-09-2011 09:05 PM
Find all posts by this user Quote this message in a reply
Gunslingerjh Offline
Senior Member

Posts: 528
Joined: Sep 2009
Reputation: 15
Post: #7
RE: Subject 16 [WIP Story]

Do I see a reference to Assassins creed ? ;-)

[Image: f066x1.png]
(This post was last modified: 01-10-2011 11:46 AM by Gunslingerjh.)
01-10-2011 11:46 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Neatherblade Offline
Junior Member

Posts: 19
Joined: Jan 2011
Reputation: 0
Post: #8
RE: Subject 16 [WIP Story]

Check the first post
01-12-2011 11:05 PM
Find all posts by this user Quote this message in a reply
Sexbad Offline
Posting Freak

Posts: 1,197
Joined: Jun 2009
Reputation: 18
Post: #9
RE: Subject 16 [WIP Story] **Updated 12/1-11**

Very, very nice looking update man

[Image: jao3z.jpg]
01-14-2011 10:20 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Neatherblade Offline
Junior Member

Posts: 19
Joined: Jan 2011
Reputation: 0
Post: #10
RE: Subject 16 [WIP Story] **Updated 12/1-11**

Check first post
01-23-2011 05:27 PM
Find all posts by this user Quote this message in a reply
Post Reply 




User(s) browsing this thread: 1 Guest(s)