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Son (W.I.P)
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Pandemoneus Offline
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Posts: 328
Joined: Sep 2010
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Post: #11
RE: Son (W.I.P)

AddPropImpulse is a bit easier to use, since you have to use kinda high values for AddPropForce.
You also might want to play around with the numbers, or try using them on y or z. It depends on how you rotated your door. Trial and error is the key. Wink

[edit]
I'd also recommend having
http://wiki.frictionalgames.com/hpl2/amn..._functions
open at all times when you are scripting.

(This post was last modified: 01-17-2011 10:26 PM by Pandemoneus.)
01-17-2011 10:21 PM
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Ichimaruu Offline
Junior Member

Posts: 23
Joined: Jan 2011
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Post: #12
RE: Son (W.I.P)

(01-17-2011 10:21 PM)Pandemoneus Wrote:  AddPropImpulse is a bit easier to use, since you have to use kinda high values for AddPropForce.
You also might want to play around with the numbers, or try using them on y or z. It depends on how you rotated your door. Trial and error is the key. Wink

[edit]
I'd also recommend having
http://wiki.frictionalgames.com/hpl2/amn..._functions
open at all times when you are scripting.

Yeah I have that open, since I'm not too familiar with the functions yet, but thanks for the advice, I'll see if I can get it working.
01-17-2011 10:29 PM
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Ichimaruu Offline
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Posts: 23
Joined: Jan 2011
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Post: #13
RE: Son (W.I.P)

The SetSanityDrainDisabled seems to only control the screen effects like the zooming in, I set it to true just to check, and the effects go away. Confused
01-18-2011 05:54 PM
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