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An Incredible Idea
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Tryggvi93 Offline
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Post: #1
An Incredible Idea
As some of you might know, many people decide to press tab or escape when something really scary just happened.

My idea for a story, is that in some parts you are unable to pause the game (Meaning tab and escape won't function in these areas). Is this possible?
01-17-2011 03:53 PM
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Makiavel Offline
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Post: #2
RE: An Incredible Idea
Well, as far as I know, you can disable the inventory by
void SetInventoryDisabled(bool abX);

I don't know about the menu thou...

Silentium est argentum.
01-17-2011 04:07 PM
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Tottel Offline
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Post: #3
RE: An Incredible Idea
I don't think you can disable the 'escape' key. And why would you? Some players will click 'Esc' because they need to go for a second. Besides, if a player pauses because it's too scary, then you shouldn't force more on him, right?
01-17-2011 04:08 PM
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Oscar House Offline
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Post: #4
RE: An Incredible Idea
Disabling the inventory whenever a servant is after you would be just perfect.

[Image: 2exldzm.png]
01-17-2011 05:07 PM
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Scraper Offline
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Post: #5
RE: An Incredible Idea
"Oh look at that, I have an monster chasing me..."
*Runs around the corner*
"Wait a second!" *hits tab to open inventory* "...now let's see the map... Sooooo, if I go this way..."

Tongue

Please, support my video gaming hobby:
www.GameScraper.com
(This post was last modified: 01-17-2011 05:16 PM by Scraper.)
01-17-2011 05:15 PM
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Tryggvi93 Offline
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Post: #6
RE: An Incredible Idea
My idea revolves around places such as gauntlet events (You have to dash through a maze because something is chasing you) because a friend of mine tends to pause the game simply because he's too frightened. Now, I don't want him to be a p***y and do that in my custom story. I want to force him to stay on the move untill he craps his pants.
01-17-2011 05:34 PM
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Makiavel Offline
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Post: #7
RE: An Incredible Idea
Thanks for idea, by the way) It might just fit in on one of the levels of my current project...

Silentium est argentum.
01-17-2011 05:52 PM
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Seragath Offline
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Post: #8
RE: An Incredible Idea
(01-17-2011 05:52 PM)Makiavel Wrote:  Thanks for idea, by the way) It might just fit in on one of the levels of my current project...

You're welcome to share. I would really want one, since it would fit perfectly on my map. Smile
01-17-2011 07:10 PM
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Rurikkur Offline
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Post: #9
RE: An Incredible Idea
SetInventoryDisabled(true);

That would disable the inventory. Don't know of a function for the escape button though...

PS: I agree, an incredible idea Big Grin
(This post was last modified: 01-17-2011 07:32 PM by Rurikkur.)
01-17-2011 07:31 PM
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GraphicsKid Offline
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Post: #10
RE: An Incredible Idea
(01-17-2011 05:15 PM)Scraper Wrote:  "Oh look at that, I have an monster chasing me..."
*Runs around the corner*
"Wait a second!" *hits tab to open inventory* "...now let's see the map... Sooooo, if I go this way..."

Tongue

Uh... what map???
01-17-2011 08:20 PM
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