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Max amount of props a area should have?
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Shev Offline
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Posts: 236
Joined: Dec 2010
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Post: #1
Max amount of props a area should have?
I mean, when is it kinda pushing the max amount?

I'm making a area that kinda has to be big, and I'm trying to detail it pretty well too, however I was wondering how many props could I get in before the game would start lagging on most computers.

i spam meme 4 raeg
01-20-2011 05:00 PM
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Frontcannon Offline
Senior Member

Posts: 538
Joined: Jul 2010
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Post: #2
RE: Max amount of props a area should have?
The game has never lagged for me even when I tested it out with some nifty timer functions that spawned A LOT of skulls, but I have a QuadCore so I don't know how representative that is.

Be careful with lights or shadow casters though. Those rely heavily on your graphicscard and thus are more prone to lags.


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(This post was last modified: 01-20-2011 05:19 PM by Frontcannon.)
01-20-2011 05:18 PM
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Vradcly Offline
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Posts: 100
Joined: Jan 2011
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Post: #3
RE: Max amount of props a area should have?
I noticed that Decals make the map slower to load and work with (but not ingame), really fast. Filled up a corridor with blood and the map went from 500kb to 2mb...
01-20-2011 11:10 PM
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Seragath Offline
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Posts: 34
Joined: Jan 2011
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Post: #4
RE: Max amount of props a area should have?
(01-20-2011 11:10 PM)Vradcly Wrote:  I noticed that Decals make the map slower to load and work with (but not ingame), really fast. Filled up a corridor with blood and the map went from 500kb to 2mb...

That explains why my friggen map flew up to 12mb all of a sudden! Sad
01-21-2011 02:53 PM
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Tanshaydar Offline
From Beyond

Posts: 3,091
Joined: Mar 2009
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Post: #5
RE: Max amount of props a area should have?
MapView says my map fetches 100+ MB memory. Is that normal?

01-21-2011 02:59 PM
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