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A few scripting questions
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junkfood2121 Offline
Senior Member

Posts: 275
Joined: Jan 2011
Reputation: 4
Post: #1
Question A few scripting questions
I think that it's better if I use this thread to make multiple questions rather than always making new threads all the time Big Grin

First of all, how do you add notes, quests and diaries?
Secondly, a text on a door when you look at it (like engine room etc.. for a map-redicting door), and also a text that says like "Locked" if it is locked.

Third, almost same as the second but for normal doors. Make a text that says "locked" if it's locked.

Fourth, is it possible to name keys as you loot em?

I really need help with these ones ^^
I'll give anyone who help me get these to work credit when I release my map!

Thank you!

May I present to you.. the Grunt Cannon:
http://www.youtube.com/watch?v=v9KjvvVzNNg
01-21-2011 08:55 PM
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Frontcannon Offline
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Posts: 538
Joined: Jul 2010
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Post: #2
RE: A few scripting questions
You can easily find this stuff with the search, it has already been answered often enough.


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☺ Smoke weed everyday ☺
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01-21-2011 09:07 PM
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junkfood2121 Offline
Senior Member

Posts: 275
Joined: Jan 2011
Reputation: 4
Post: #3
RE: A few scripting questions
Alright, I'll search around a bit. But I just wonder.. What's the syntax for unlocking hatch doors? The SwingDoor syntax doesn't work as it's only for SwingDoors and not hatches.

May I present to you.. the Grunt Cannon:
http://www.youtube.com/watch?v=v9KjvvVzNNg
01-21-2011 10:53 PM
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Tanshaydar Offline
From Beyond

Posts: 3,091
Joined: Mar 2009
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Post: #4
RE: A few scripting questions
(01-21-2011 09:07 PM)Frontcannon Wrote:  You can easily find this stuff with the search, it has already been answered often enough.

Better to hurry up and open that "scripts recollection" thread for your own good. (For my own good as well)

01-21-2011 11:02 PM
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Frontcannon Offline
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Posts: 538
Joined: Jul 2010
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Post: #5
RE: A few scripting questions
(01-21-2011 11:02 PM)Tanshaydar Wrote:  Better to hurry up and open that "scripts recollection" thread for your own good. (For my own good as well)

Currently busy with learning how joints in the model editor work, but will do, will do.


╔═════════════════╗
☺ Smoke weed everyday ☺
╚═════════════════╝
01-21-2011 11:28 PM
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Vradcly Offline
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Posts: 100
Joined: Jan 2011
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Post: #6
RE: A few scripting questions
Oh, plz let us know when you figure it out Smile
01-22-2011 12:48 AM
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