Facebook Twitter YouTube Frictional Games | Forum | Newsletter | Dev Blog | Dev Wiki | Support | Gametee


Post Reply 
 
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
A few scripting questions
Author Message
Linus Ågren Offline
Senior Member

Posts: 309
Joined: Jan 2011
Reputation: 5
Post: #1
Question A few scripting questions

I think that it's better if I use this thread to make multiple questions rather than always making new threads all the time Big Grin

First of all, how do you add notes, quests and diaries?
Secondly, a text on a door when you look at it (like engine room etc.. for a map-redicting door), and also a text that says like "Locked" if it is locked.

Third, almost same as the second but for normal doors. Make a text that says "locked" if it's locked.

Fourth, is it possible to name keys as you loot em?

I really need help with these ones ^^
I'll give anyone who help me get these to work credit when I release my map!

Thank you!

Creator of The Dark Treasure.
01-21-2011 08:55 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Frontcannon Offline
Senior Member

Posts: 538
Joined: Jul 2010
Reputation: 2
Post: #2
RE: A few scripting questions

You can easily find this stuff with the search, it has already been answered often enough.


╔═════════════════╗
☺ Smoke weed everyday ☺
╚═════════════════╝
01-21-2011 09:07 PM
Find all posts by this user Quote this message in a reply
Linus Ågren Offline
Senior Member

Posts: 309
Joined: Jan 2011
Reputation: 5
Post: #3
RE: A few scripting questions

Alright, I'll search around a bit. But I just wonder.. What's the syntax for unlocking hatch doors? The SwingDoor syntax doesn't work as it's only for SwingDoors and not hatches.

Creator of The Dark Treasure.
01-21-2011 10:53 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Tanshaydar Offline
From Beyond

Posts: 3,085
Joined: Mar 2009
Reputation: 67
Post: #4
RE: A few scripting questions

(01-21-2011 09:07 PM)Frontcannon Wrote:  You can easily find this stuff with the search, it has already been answered often enough.

Better to hurry up and open that "scripts recollection" thread for your own good. (For my own good as well)

01-21-2011 11:02 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Frontcannon Offline
Senior Member

Posts: 538
Joined: Jul 2010
Reputation: 2
Post: #5
RE: A few scripting questions

(01-21-2011 11:02 PM)Tanshaydar Wrote:  Better to hurry up and open that "scripts recollection" thread for your own good. (For my own good as well)

Currently busy with learning how joints in the model editor work, but will do, will do.


╔═════════════════╗
☺ Smoke weed everyday ☺
╚═════════════════╝
01-21-2011 11:28 PM
Find all posts by this user Quote this message in a reply
Vradcly Offline
Member

Posts: 100
Joined: Jan 2011
Reputation: 0
Post: #6
RE: A few scripting questions

Oh, plz let us know when you figure it out Smile
01-22-2011 12:48 AM
Find all posts by this user Quote this message in a reply
Post Reply 




User(s) browsing this thread: 1 Guest(s)