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Weapons (please read and discuss)
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bugmenot Offline
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Post: #21
RE: Weapons (please read and discuss)

(03-03-2011 01:59 AM)house Wrote:  Guns. No, Horrible Idea. But melee weapons again would be perfection.
Dude, rather than telling us what a good idea is and what isn't, give actual input on the scripting functions required for the job; let the map-makers and players decide what is a good idea and what isn't.

And to contribute in a limited way to the current issue: here's a link to another thread where more productive discussion occurred in regards to the SPECIFIC considerations for such an undertaking: http://j.mp/Jyw7w4


As of right now, it seems that enemies might be able to fire something at you with a simple function (ie simulating being fired AT), but so far no one has provided a clear immediate solution to the problem--i wonder if it is possible to add additional functions to the script?->probably not unless the game was compiled in a certain way..http://j.mp/JRA6d5

To future Amnesia modders & map-makers,
Best of luck! Big Grin
06-01-2012 04:06 PM
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stonecutter Offline
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Posts: 140
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Post: #22
RE: Weapons (please read and discuss)

Why digging for this old thread ?

what about this ?




We Shall Arise - Death / Grind from Bavaria
Musicvideo : http://goo.gl/HzxvLK
Facebook : http://goo.gl/9YfYCV
Free Album : http://goo.gl/sEBW2X
(This post was last modified: 06-01-2012 06:38 PM by stonecutter.)
06-01-2012 06:33 PM
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GrAVit Offline
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Posts: 573
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Post: #23
RE: Weapons (please read and discuss)

You guys should totally add a plasma rifle, AK47, dual wield G18s and an insta-kill 300 yard lunge knife!!

06-02-2012 08:31 AM
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Stepper321 Offline
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Posts: 263
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Post: #24
RE: Weapons (please read and discuss)

(06-02-2012 08:31 AM)GrAVit Wrote:  You guys should totally add a plasma rifle, AK47, dual wield G18s and an insta-kill 300 yard lunge knife!!
Ye! And a bazooka and grenade launchers, and flashbangs and hand grenades!

Signature to awesome to be displayed.
06-02-2012 01:52 PM
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Traggey Offline
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Post: #25
RE: Weapons (please read and discuss)

Seeing as the monsters in amnesia basicly live inside of dead bodies already, they'd probably not take any harm by a hand gun, if used to merely slow them down and keep ammo to a minimum this ain't a bad idea.
06-02-2012 03:20 PM
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RawkBandMan Offline
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Post: #26
RE: Weapons (please read and discuss)

Throw boxes until you can push them off an edge.

Done.

I've come to learn to not fear the living, nor the dead... But the monsters that hide in closets.
06-02-2012 05:13 PM
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Dagrocks Offline
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Post: #27
RE: Weapons (please read and discuss)

I tried designing a flintlock. I almost did it! But then I brokeded it.
06-03-2012 06:01 AM
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GrAVit Offline
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Post: #28
RE: Weapons (please read and discuss)

I believe there are some textures for the same pickaxe as the one in Penumbra: Black Plague, in the Amnesia folders?

06-03-2012 11:50 AM
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TheFallenMushroom Offline
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Post: #29
RE: Weapons (please read and discuss)

Amnesia is meant to make you feel like you are weak and pathetic. It makes you panic if you hear a monster instead of running towards it with a RPG and just blow it up. Guns and weapons will ruin the atmosphere. Sure it would be nice to show the monster who is boss, but it will just ruin the game.
06-03-2012 05:48 PM
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Traggey Offline
is mildly amused

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Post: #30
RE: Weapons (please read and discuss)

(06-03-2012 05:48 PM)TheFallenMushroom Wrote:  Amnesia is meant to make you feel like you are weak and pathetic. It makes you panic if you hear a monster instead of running towards it with a RPG and just blow it up. Guns and weapons will ruin the atmosphere. Sure it would be nice to show the monster who is boss, but it will just ruin the game.
In the default game yes, but in a total conversion? That could easily be fixed.
06-04-2012 12:34 PM
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