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Poll: Should I continue making this mod?
Yes.
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Fractured Life Series (Just Died!)
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Frontcannon Offline
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Posts: 538
Joined: Jul 2010
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Post: #11
RE: Fractured Life
How come that noone here knows a demo shouldn't just end in an error message?!


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01-23-2011 10:04 PM
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Nemet Robert Offline
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Posts: 2,377
Joined: Jun 2009
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Post: #12
RE: Fractured Life
Things don't always turn out the way we plan. Also, the next map that the demo requests for is a fun map. It has funny stuff included in it. I'll release a "Demo 2", once my story has at least 15 or 17 maps. There are about 6 maps in the demo, but now I have 7 maps. I just need to recheck the scripting, as I encountered few problems with them.

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(This post was last modified: 01-24-2011 01:19 PM by Nemet Robert.)
01-24-2011 12:20 PM
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Nemet Robert Offline
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Posts: 2,377
Joined: Jun 2009
Reputation: 42
Post: #13
RE: Fractured Life
People. Some bad news. I cannot get enough time to work on my story. The story's progress is slown down by 80% until January 30.

And good news. There is 0% chance that the story will be cancelled.

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01-24-2011 03:46 PM
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Sel Offline
Senior Member

Posts: 278
Joined: Dec 2010
Reputation: 3
Post: #14
RE: Fractured Life
(01-22-2011 06:43 PM)Nemet Robert Wrote:  Screenshots will come up later.

Still waiting.
01-24-2011 04:26 PM
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Nemet Robert Offline
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Post: #15
RE: Fractured Life
People. Better news. I arranged a deal with a friend with who I had some business with. I no longer need his assistance anymore, and that means... you guessed it... I can return to work on my custom story.

To check the development status of the story, check the first post.
2 Screenshots uploaded in first post.

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(This post was last modified: 01-25-2011 03:25 PM by Nemet Robert.)
01-25-2011 02:26 PM
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Nemet Robert Offline
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Posts: 2,377
Joined: Jun 2009
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Post: #16
RE: Fractured Life
People. You could expect DEMO 2. DEMO 2 is a second demo of my story, and it will have more maps.

DEMO 2 uses the same maps as the previous demo did, and some of the first maps are tweaked, some are unchanged. Development is going fast now. I'm the only one who's designing this story.

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01-26-2011 01:49 PM
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Sel Offline
Senior Member

Posts: 278
Joined: Dec 2010
Reputation: 3
Post: #17
RE: Fractured Life
Why do I spawn on a plane with a bunch of randomly scaled shit, with no walls or ceiling, and my only options are to jump off the level?

Just curious
(This post was last modified: 01-26-2011 05:23 PM by Sel.)
01-26-2011 05:22 PM
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Nemet Robert Offline
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Post: #18
RE: Fractured Life
(01-26-2011 05:22 PM)Sel Wrote:  Why do I spawn on a plane with a bunch of randomly scaled shit, with no walls or ceiling, and my only options are to jump off the level?

Just curious

The wall or ceiling thing is part of my style that I put into the game. A nightmarish style. I don't remember making anyone jump off the level. I used to test my custom story from beginning to end, and there is no reason for someome to be jumping off the level.

Or maybe you have to jump off the level, because of some bugs. DEMO 2 contains fixes for some of those bugs.

Check the first post for updates on the statistics on the story and DEMO 2.

PS. Ever heard of Bee Gees?

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01-26-2011 06:07 PM
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Numerius Offline
Junior Member

Posts: 13
Joined: Jan 2011
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Post: #19
RE: Fractured Life
Quote: I don't remember making anyone jump off the level.

Yeah, in the first demo doors do not open. I just jumped around them, but the door to the second location didn't open as well. But I'm waiting for the second demo!
01-27-2011 04:48 PM
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Nemet Robert Offline
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Post: #20
RE: Fractured Life
(01-27-2011 04:48 PM)Numerius Wrote:  
Quote: I don't remember making anyone jump off the level.

Yeah, in the first demo doors do not open. I just jumped around them, but the door to the second location didn't open as well. But I'm waiting for the second demo!

There are items you can use to unlock those doors. Just look around your area and you may be able to find something to open the door with.

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01-27-2011 05:50 PM
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