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[SOLVED] Finishing Game?
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junkfood2121 Offline
Senior Member

Posts: 267
Joined: Jan 2011
Reputation: 3
Post: #1
[SOLVED] Finishing Game?
Well, if you want your game to end at a certain point, and making your own credits come, how do you script that? Smile

May I present to you.. the Grunt Cannon:
http://www.youtube.com/watch?v=v9KjvvVzNNg
(This post was last modified: 01-30-2011 03:22 PM by junkfood2121.)
01-29-2011 06:47 PM
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rmdashrf Offline
Junior Member

Posts: 7
Joined: Jan 2011
Reputation: 0
Post: #2
RE: Finishing Game?
// Game
void  StartCredits(string& asMusic, bool abLoopMusic, string& asTextCat, string& asTextEntry, int alEndNum);

In your extra_english.lang file you can do something like
<CATEGORY NAME="Misc">
<Entry Name="Credits">Credits go here</Entry>
</CATEGORY>

Then when you call StartCredits, use "Misc" for asTextCat and "Credits" for asTextEntry

Check out the Orb Chamber map for reference.
(This post was last modified: 01-29-2011 07:57 PM by rmdashrf.)
01-29-2011 07:56 PM
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