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Custom Signs?
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Nye Offline
Senior Member

Posts: 251
Joined: Jan 2011
Reputation: 2
Post: #1
Custom Signs?
The signs, eg. Storage, Cell Block A, etc.


Is there a way to create my own one or will I have to create a PlayerLookAt callback. If that is the case, how can I get it to show the italic-style text that the in-game signs give?

Anyone know? Undecided
02-09-2011 06:53 PM
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Frontcannon Offline
Senior Member

Posts: 538
Joined: Jul 2010
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Post: #2
RE: Custom Signs?
Areas -> sign areas


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02-09-2011 07:29 PM
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Nye Offline
Senior Member

Posts: 251
Joined: Jan 2011
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Post: #3
RE: Custom Signs?
(02-09-2011 07:29 PM)Frontcannon Wrote:  Areas -> sign areas

FANKS Big Grin
(02-10-2011 12:11 AM)Nye Wrote:  
(02-09-2011 07:29 PM)Frontcannon Wrote:  Areas -> sign areas

FANKS Big Grin

What category heading do I need in my extra_english.lang file for signs?
(This post was last modified: 02-10-2011 12:23 AM by Nye.)
02-10-2011 12:11 AM
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Oscar House Offline
Member

Posts: 217
Joined: Nov 2010
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Post: #4
RE: Custom Signs?
Check the original game's .lang file.

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02-10-2011 03:20 PM
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