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Terret's Mansion - The Infested Region [Demo Released][Videos]
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Linus Ågren Offline
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Posts: 308
Joined: Jan 2011
Reputation: 5
Post: #1
Terret's Mansion - The Infested Region [Demo Released][Videos]

Mod Status: Standstill[Image: 3165eo6.jpg]

Check out the MODDB page for news and images!
http://www.moddb.com/mods/terrets-mansio...ted-region

Videos:
http://www.youtube.com/watch?v=4r2iFqGyfMI - By K1lLZONE [No Commentary]

http://www.youtube.com/watch?v=zEGM2X8XvaU - By lightmatt (Part 1)
http://www.youtube.com/watch?v=z6F2B0yqJCo - By lightmatt (Part 2)
http://www.youtube.com/watch?v=02zrBIrVYNs - By lightmatt (Part 3)

http://www.youtube.com/watch?v=ZU_6RI5yHaM - By Enix & Fayde (Part 1)
http://www.youtube.com/watch?v=6cbgV291_iU - By Enix & Fayde (Part 2)
http://www.youtube.com/watch?v=c7-oNfvJ-C8 - By Enix & Fayde (Part 3)

http://www.youtube.com/watch?v=nc03D4uqQHc - By WumboGaming (Part 1)
http://www.youtube.com/watch?v=N9ZaVfHjtxI - By WumboGaming (Part 2)

http://www.youtube.com/watch?v=zPCP0kFQa2o - By OfficerD82 (Part 1)
http://www.youtube.com/watch?v=1vq4V6-bIEs - By OfficerD82 (Part 2)

Hello! I've began working on another level as my previous one had lots of bugs and some other negative things ^^ (since it was my first).

So I'm making my 2nd level called Terret's Mansion. The mod doesn't have any story yet, as I tend to finish building the levels and scripting before writing it.

I got a friend called George (Not on this forum) also working on this level so the progress will be even faster now. He's a level builder and furnisher.

I also got 2 more working on the level, aswell as one coder ^^!

Progress:
Main Hall:

Level Editing: 100%
Scripting: 100%

Cellar:

Level Editing: 100%
Scripting: 100%

Great Hall:
Level Editing: 100%
Scripting: ???% - I tend to add some events after passing a few levels so I'm not sure how much I'd say is done Smile
-End Of Demo-

Prison:
Level Editing: 100%
Scripting: 60%

Library:
Level Editing: 98%.
Scripting: 10%

Storage
Level Editing: 100%
Scripting: 100%

Living Quarters:
Level Editing: 100%
Scripting: 100%

Kitchen:
Level Editing: 95%
Scripting: 70%

Workshop:
Level Editing: 60%
Scripting: 0%

Final Showdown Part 1 (The Ending):
Level Editing: 100%
Scripting: 100%

Final Showdown Part 2:
Level Editing: 70%
Scripting: 40%

Screenshots:

http://img189.imageshack.us/i/terretshousepic2.jpg/
http://img821.imageshack.us/i/cellar01.jpg/
http://img89.imageshack.us/i/greathall01.jpg/
http://img522.imageshack.us/i/greathall02.jpg/
http://img228.imageshack.us/i/prison04.jpg/
http://img809.imageshack.us/i/prison05.jpg/
http://img69.imageshack.us/i/storage03.jpg/

DEMO
Leave Feedback! Approx Playtime: 15-20min (End is in Great Hall)
Post videos and I'll gladly watch them Smile
http://www.mediafire.com/?hpr8kg9d4v2p972

Rush Playtime: 30 Minutes
Estimated Playtime for Full Version: 2hr - 2½hr?

Known Bugs:
• The music at the water lurker stops and then restarts. (This is fixed for next demo to get released.)
• I noticed after watching a few of your videos that the lurker attacks you on the small boxes. I will fix this!


Tell me what you think of the design and if there could be some improvements and I will try my best! Smile

Creator of The Dark Treasure.
(This post was last modified: 09-08-2011 10:31 PM by Linus Ågren.)
02-09-2011 11:57 PM
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Tanshaydar Offline
From Beyond

Posts: 3,085
Joined: Mar 2009
Reputation: 66
Post: #2
RE: Terret's House [IN PROGRESS]

Noticeable members of our community will gladly tell what they think. (Also some of them sees the big picture)

But if you by any chance happen to ask my opinion; so far, without any story hint or etc. looks an extension to Amnesia. Creepy long hallway is really creepy, but I'd like to see it a bit more detailed. Same for other rooms too. Game engine is strong, so don't hold back to add details as you wish.

I'd like to know more on story, because I'm a story-side person. Mind-blowing level designs or mind-blowing gameplay usually don't blow my mind.

02-10-2011 02:53 AM
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Sel Offline
Senior Member

Posts: 276
Joined: Dec 2010
Reputation: 3
Post: #3
RE: Terret's House [IN PROGRESS]

First room could use a carpet, otherwise everything looks alright. Would have to play through it though.
02-10-2011 03:16 AM
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Akasu Offline
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Posts: 62
Joined: Aug 2010
Reputation: 2
Post: #4
RE: Terret's House [IN PROGRESS]

(02-10-2011 02:53 AM)Tanshaydar Wrote:  Mind-blowing level designs or mind-blowing gameplay usually don't blow my mind.
In that case you shouldn't call them mind-blowing, lol Big Grin
02-11-2011 10:34 PM
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Linus Ågren Offline
Senior Member

Posts: 308
Joined: Jan 2011
Reputation: 5
Post: #5
RE: Terret's House [IN PROGRESS]

I updated the thread. A friend of mine is helping me with the levels and he made a Great Hall. Check it out!

Creator of The Dark Treasure.
02-14-2011 07:23 PM
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Tanshaydar Offline
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Post: #6
RE: Terret's House [IN PROGRESS]

It looks too bright, but yeah, I liked it. Hub level?

02-14-2011 10:32 PM
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Ongka Offline
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Posts: 215
Joined: Nov 2010
Reputation: 18
Post: #7
RE: Terret's House [IN PROGRESS]

The great hall looks very nice, but it's too bright in some places.

[Image: 18694.png]
02-16-2011 10:39 AM
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Linus Ågren Offline
Senior Member

Posts: 308
Joined: Jan 2011
Reputation: 5
Post: #8
RE: Terret's House [IN PROGRESS]

Great Hall is a safespot so imo, it should be bright. I plan on scripting some events later to make it darker perhaps Smile

On the other hand, another update!

The Cellar is done and screenies are up.
Prison is on it's way and a demo will perhaps come too!

Creator of The Dark Treasure.
(This post was last modified: 02-22-2011 01:50 AM by Linus Ågren.)
02-22-2011 01:50 AM
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Tanshaydar Offline
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Posts: 3,085
Joined: Mar 2009
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Post: #9
RE: Terret's House [IN PROGRESS]

It should be, but not that bright. It's too bright.

02-22-2011 02:08 AM
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Linus Ågren Offline
Senior Member

Posts: 308
Joined: Jan 2011
Reputation: 5
Post: #10
RE: Terret's House [IN PROGRESS]

I lowered the brightness. I haven't updated the images but it's lower now. When I release the demo, you'll get to see. Smile

Creator of The Dark Treasure.
02-22-2011 02:13 AM
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