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Water reflection of world
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Acies Online
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Post: #1
Water reflection of world
Hello, I have been creating a water area. First the water reflected what was above, now after playing around with some lights that reflection has been removed.

What causes the water to reflect the surrounding world?

[Image: mZiYnxe.png]


02-12-2011 10:47 PM
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Ongka Offline
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Post: #2
RE: Water reflection of world
1. Create a spotlight
2. Gobo -> gobo_water_001.dds
3. Anim Mode -> Loop
4. Frame Time: 0.08

[Image: 18694.png]
02-13-2011 12:09 AM
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Acies Online
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Post: #3
RE: Water reflection of world
Oh, I used that to reflect the water on the surrounding world. Didn't know it worked in both directions! thanks

[Image: mZiYnxe.png]


02-13-2011 06:32 AM
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Acies Online
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Post: #4
RE: Water reflection of world
Perhaps I am creating the spotlight wrong but that didn't help. What I am talking about is the water mirroring the world. When you look into the water you see a reflection of what is around. I am wondering what causes that reflection?

Edit: Can it be that the engine turns reflection off due to performance issues?

[Image: mZiYnxe.png]


(This post was last modified: 02-13-2011 08:07 PM by Acies.)
02-13-2011 07:22 PM
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jens Offline
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Post: #5
RE: Water reflection of world
You have to use the correct material to get the world to reflect, check one of the amnesia maps that reflect the world (not all water does) in the level editor to see what material it uses.
02-14-2011 06:55 AM
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Acies Online
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Post: #6
RE: Water reflection of world
Now I've found the issue. It was quite strange. It has to do with walls I have added on the map. As soon as I remove them the water starts reflecting the world again. But when I add them the water doesn't reflect the world any more. It doesn't matter where I add these walls. I don't know if this is a bug jens, perhaps I should send the map so that you may look at it?

Edit: Worked around it & made the map work.

[Image: mZiYnxe.png]


(This post was last modified: 02-15-2011 03:25 PM by Acies.)
02-15-2011 03:04 PM
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lllDash Offline
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Post: #7
RE: Water reflection of world
(02-15-2011 03:04 PM)Acies Wrote:  Now I've found the issue. It was quite strange. It has to do with walls I have added on the map. As soon as I remove them the water starts reflecting the world again. But when I add them the water doesn't reflect the world any more. It doesn't matter where I add these walls. I don't know if this is a bug jens, perhaps I should send the map so that you may look at it?

Edit: Worked around it & made the map work.
I know this is an old post but I also have a problem with trying to get the water in my map to reflect the environment. I wish Acies mentioned how he fixed his. Help please.
06-14-2012 08:32 PM
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Acies Online
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Post: #8
RE: Water reflection of world
It was a strange issue (so long ago though). A couple of walls from the "last level/orb room" stopped reflections from happening. Might have had crossing spotlights - but removing those wallpieces solved it.

[Image: mZiYnxe.png]


07-02-2012 07:59 PM
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nemesis567 Offline
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Post: #9
RE: Water reflection of world
Maybe there was a leak in the map because of those walls. In Source, leaks would prevent the map's radiosity and reflections from being compiled thus forfeiting the map's shading and lighting.

Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
07-02-2012 08:04 PM
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