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Castle Dukenstein (production interrupted)
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Beatlebattle Offline
Junior Member

Posts: 27
Joined: Jan 2011
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Post: #1
Castle Dukenstein (production interrupted)
Hello again,

A few weeks ago I uploaded an early stage of the story. The story is still unfinished but we encountered some problems which made us to stop the story. I'm uploading the results anyway. It includes 8 maps with some basic puzzles and scripts:

http://hotfile.com/dl/104944157/49a0af7/...n.rar.html
(This post was last modified: 02-18-2011 05:33 PM by Beatlebattle.)
02-18-2011 05:33 PM
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Vradcly Offline
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Posts: 100
Joined: Jan 2011
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Post: #2
RE: Castle Dukenstein (production interrupted)
To bad the progress got interrupted, you had really done alot of map design work. Im thinking maybe we could join in together, everyone here on the forum and work on the game for like a week or so each then we could finish it Smile. But its alot of work...but would really be a fun project Smile. Only rule is that you don't delete someone else content, and maybe we should set up some guidelines on where we are heading in the end with it Smile.
02-18-2011 07:04 PM
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Beatlebattle Offline
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Post: #3
RE: Castle Dukenstein (production interrupted)
Well I got in this new project and we are thinking of merging this story into it to make one big whole of it. I hope I can get some tips from people who downloaded this story so I can improve certain things like some glitches maybe. Would be a shame if this story was made in vane. But I doubt that it is Wink
02-19-2011 02:52 PM
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Vradcly Offline
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Post: #4
RE: Castle Dukenstein (production interrupted)
Awesome Big Grin. Well it needs more work on pretty much everything Smile. More particle effect and lightning planning mostly on the level design, and of course lots and lots of scripting^^

02-19-2011 04:49 PM
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Beatlebattle Offline
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Post: #5
RE: Castle Dukenstein (production interrupted)
Maybe I'm missing something but I cannot think of anything to improve lightning. What exactly do you mean? Like boxlights or entities or maybe billboards? Also I'd like to know what kind of particles your talking about. I haven't been working alot with those besides water streams. I'm getting kinda stuck at the skill level I am now so I need some tips.
02-19-2011 07:01 PM
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LSunday Offline
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Post: #6
RE: Castle Dukenstein (production interrupted)
From what I've seen, I'd suggest a few boxlights, since some of the rooms are a little too dark. pre-lit areas should at least have a point light covering most of the room.
02-19-2011 07:44 PM
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