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How to make a monster appear after i read a note?
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Raymond Offline
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Post: #1
How to make a monster appear after i read a note?

As the title said, how to make a monster appear after i read a note? Please help Sad!
For example, when i read a note than the monster appear behind me.

One World To Another [DEMO] coming soon.
(This post was last modified: 02-22-2011 04:31 AM by Raymond.)
02-22-2011 04:30 AM
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Tanshaydar Offline
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Posts: 3,085
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Post: #2
RE: How to make a monster appear after i read a note?

You need to write a callback function when interacted with note.

void PickedUpNote(string &in entity)
{
    SetEntityActive("servant_grunt_1", true);
}

Write PickedUpNote in level editor for the not, in "when interacted" part.
Place a grunt or something where you want, then deactivate it, then activate it with note.

Next time, try to search, which will give you much faster and better answers.

(This post was last modified: 02-22-2011 05:05 AM by Tanshaydar.)
02-22-2011 05:04 AM
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Raymond Offline
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Post: #3
RE: How to make a monster appear after i read a note?

(02-22-2011 05:04 AM)Tanshaydar Wrote:  You need to write a callback function when interacted with note.

void PickedUpNote(string &in entity)
{
    SetEntityActive("servant_grunt_1", true);
}

Write PickedUpNote in level editor for the not, in "when interacted" part.
Place a grunt or something where you want, then deactivate it, then activate it with note.

Next time, try to search, which will give you much faster and better answers.

I don't quite understand.
(02-22-2011 06:05 AM)Raymond Wrote:  
(02-22-2011 05:04 AM)Tanshaydar Wrote:  You need to write a callback function when interacted with note.

void PickedUpNote(string &in entity)
{
    SetEntityActive("servant_grunt_1", true);
}

Write PickedUpNote in level editor for the not, in "when interacted" part.
Place a grunt or something where you want, then deactivate it, then activate it with note.

Next time, try to search, which will give you much faster and better answers.

I got an error when i test the map, do i need to replace the "string &in entity" into the note's name? I am new to these things, sorry.

One World To Another [DEMO] coming soon.
(This post was last modified: 02-22-2011 06:13 AM by Raymond.)
02-22-2011 06:05 AM
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Tanshaydar Offline
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Post: #4
RE: How to make a monster appear after i read a note?

There should be some interact call back in the level editor for the note. Just write PickedUpNote there, no need to write string &in entity anywhere.

02-22-2011 07:29 AM
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Raymond Offline
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Post: #5
RE: How to make a monster appear after i read a note?

(02-22-2011 07:29 AM)Tanshaydar Wrote:  There should be some interact call back in the level editor for the note. Just write PickedUpNote there, no need to write string &in entity anywhere.

Thanks, it works!

One World To Another [DEMO] coming soon.
02-22-2011 07:39 AM
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Mad Aztec Offline
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Joined: Jun 2011
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Post: #6
RE: How to make a monster appear after i read a note?

(02-22-2011 07:29 AM)Tanshaydar Wrote:  There should be some interact call back in the level editor for the note. Just write PickedUpNote there, no need to write string &in entity anywhere.

I'm afraid I also have a question, Confused, do you mean writing PickedUpNote in the notes CallbackFunc, and writing SetEntityActive in the notes PlayerInteractCallback? I'm a little bit confused right now.
(This post was last modified: 06-22-2011 03:52 PM by Mad Aztec.)
06-22-2011 03:48 PM
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