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White Night - Total Conversion v1.1
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Tanshaydar Offline
From Beyond

Posts: 3,085
Joined: Mar 2009
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Post: #11
RE: White Night - Total Conversion[WIP]

I posted an update about inventory screen changes and I'd like to hear thoughts.
http://www.youtube.com/watch?v=RVJ11WNgQ8c

05-13-2011 06:48 AM
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ferryadams10 Offline
Senior Member

Posts: 288
Joined: Apr 2011
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Post: #12
RE: White Night - Total Conversion[WIP]

Oh yeah! Great work man! Great work! That's all I can say about this Wink

Regards,
Ferry Adams

Got a nice sofa
Please come and have a seat for a while

05-13-2011 07:15 AM
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skypeskype Offline
Senior Member

Posts: 503
Joined: Mar 2011
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Post: #13
RE: White Night - Total Conversion[WIP]

When are ya realising it ? It looks incredible.
05-13-2011 11:17 AM
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Cryaotic Offline
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Posts: 369
Joined: Oct 2010
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Post: #14
RE: White Night - Total Conversion[WIP]

White Night: The Future.

05-13-2011 12:59 PM
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Gunslingerjh Offline
Senior Member

Posts: 528
Joined: Sep 2009
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Post: #15
RE: White Night - Total Conversion[WIP]

It reminds me of 2 Half life 2 mods with the same kind of storytelling:
- Dear Esther
- Korsakovia

Are you influenced by these mods?

[Image: f066x1.png]
05-13-2011 01:09 PM
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Tanshaydar Offline
From Beyond

Posts: 3,085
Joined: Mar 2009
Reputation: 67
Post: #16
RE: White Night - Total Conversion[WIP]

Thanks for the encouraging words guys. I'm working hard on this and I want it to be very fun to play. Though, polishing the levels takes so long that sometimes I get bored of working on this.

(05-13-2011 11:17 AM)skypeskype Wrote:  When are ya realising it ? It looks incredible.

It's TBD for now, I hope to release it before Q4 2011.

(05-13-2011 01:09 PM)Leon Kennedy Wrote:  It reminds me of 2 Half life 2 mods with the same kind of storytelling:
- Dear Esther
- Korsakovia

Are you influenced by these mods?

Actually someone else asked me about influences on ModDB, especially those two mods. Yeah, I played both of them and I liked them very much, they both are from Dan Pinchbeck. Of course there are some influences; however limiting them to two HL2 mods would be very harsh. I'm planning to release a making-of-like documentary after release of White Night and there is a list of influences with all references in details in that. If anyone interested, name of the hospital comes from Danvers State Hospital which is real and featured in movie Session 9. Session 9 is in influence list too.

However, story is very unique and lack of cliché and probably nothing like seen in games so far.

05-13-2011 01:24 PM
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Russ Money Offline
Senior Member

Posts: 360
Joined: Dec 2010
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Post: #17
RE: White Night - Total Conversion[WIP]

Still can't wait to play this, it looks amazing.

Also, congrats on your new name!

05-17-2011 12:03 PM
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Tanshaydar Offline
From Beyond

Posts: 3,085
Joined: Mar 2009
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Post: #18
RE: White Night - Total Conversion[WIP]

Well, you will have to wait because it's not even halfway finished.

And thanks a lot. I'll work for Frictional Community from now on Smile

05-17-2011 12:47 PM
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bobbo Offline
Senior Member

Posts: 268
Joined: May 2011
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Post: #19
RE: White Night - Total Conversion[WIP]

Never forget: If it wasn't for stubborn noobs like me you'd never have been able to show off your community handling skills! Big Grin
05-17-2011 12:50 PM
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Hunter of Shadows Offline
Senior Member

Posts: 745
Joined: Apr 2011
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Post: #20
RE: White Night - Total Conversion[WIP]

Quote:What I'm trying to do here, is making a completely story-oriented mod, to see if one particular kind of story-telling can immerse the players. Nothing less, nothing more.

So by this do you mean we don't have to be nervous about monsters? Just focus on immersing ourselves?
05-17-2011 11:35 PM
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