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White Night - Total Conversion v1.1
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plutomaniac Offline
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Post: #201
RE: White Night - Total Conversion - (New Teaser & Screen)
That's not a problem. In blender I never work with the texture on. All I see and work with are gray meshes. I just assign texture images to each mesh and then model editor searches for .mat files with the same name. That's how I make my custom models and they work perfectly except from the bad normals errors.

[Image: 2me72wn.gif]
09-06-2011 12:31 AM
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Tanshaydar Offline
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Post: #202
RE: White Night - Total Conversion - (New Teaser & Screen)
Try to import the .dae and re-export it to see if it works. Model Viewer will crash and in error report it will say there is no texture.

09-06-2011 12:37 AM
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plutomaniac Offline
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Post: #203
RE: White Night - Total Conversion - (New Teaser & Screen)
I think that now it is fixed. There was a .jpg missing and also I found out that the model only works under Blender 2.49 and not 2.59 or newer. I exported the .dae, imported it in Blender 2.49 and exported it again. It works like a charm in ModelView.

- Added a .jpg texture
- Deleted the .ent file
- Fixed the windows texture
- Made sure the model works even after re-importing/re-exporting

A new pm was sent.

[Image: 2me72wn.gif]
(This post was last modified: 09-06-2011 01:10 AM by plutomaniac.)
09-06-2011 01:08 AM
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Hunter of Shadows Offline
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Post: #204
RE: White Night - Total Conversion - (New Teaser & Screen)
(09-06-2011 12:28 AM)Tanshaydar Wrote:  
(09-05-2011 11:56 PM)Hunter of Shadows Wrote:  Create a great story and immersion/atmosphere and horror and scary will follow after no?

My main concern was always to create an atmosphere/immersion to narrate a story.
Horror is not my main concern, and if you seek only horror my friend, I'm afraid this is not for you. Because it will not satisfy you horror-wise.
That said, I am not saying that White Night will not include any scary events. There will be, but it will not be filled with them. If you play this to be scared, it would be like playing Silent Hill 2 just to kill monsters.

@pluto,
Importing/exporting was not the issue I had. When I import, it just doesn't have its texture on it. I'd have to unwrap and re-texture, which I cannot do it correctly with my level of knowledge. Last one had the same issue. If I can correctly import original .dae, I'd solve it.
that only interests me further, I get tired of custom stories whose goal is throw every scare they can at you
09-06-2011 01:40 AM
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Tanshaydar Offline
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Post: #205
RE: White Night - Total Conversion - (New Teaser & Screen)
@Pluto
Thanks! It's solved now! Though I have to re-arrange the entity placement in level Tongue
I have no bad normal errors anymore!

(09-06-2011 01:40 AM)Hunter of Shadows Wrote:  that only interests me further, I get tired of custom stories whose goal is throw every scare they can at you

This answer only makes me happy Smile There will be scares only in necessary times at necessary places.

09-06-2011 01:44 AM
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plutomaniac Offline
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Post: #206
RE: White Night - Total Conversion - (New Teaser & Screen)
(09-06-2011 01:44 AM)Tanshaydar Wrote:  @Pluto
Thanks! It's solved now! Though I have to re-arrange the entity placement in level Tongue
I have no bad normal errors anymore!

(09-06-2011 01:40 AM)Hunter of Shadows Wrote:  that only interests me further, I get tired of custom stories whose goal is throw every scare they can at you

This answer only makes me happy Smile There will be scares only in necessary times at necessary places.

oh yes, the windows are together, separate them, add bodies and door swings and you are ready to go! Smile

[Image: 2me72wn.gif]
(This post was last modified: 09-06-2011 03:19 PM by plutomaniac.)
09-06-2011 03:19 PM
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Hunter of Shadows Offline
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Post: #207
RE: White Night - Total Conversion - (New Teaser & Screen)
(09-06-2011 03:19 PM)plutomaniac Wrote:  
(09-06-2011 01:44 AM)Tanshaydar Wrote:  @Pluto
Thanks! It's solved now! Though I have to re-arrange the entity placement in level Tongue
I have no bad normal errors anymore!

(09-06-2011 01:40 AM)Hunter of Shadows Wrote:  that only interests me further, I get tired of custom stories whose goal is throw every scare they can at you

This answer only makes me happy Smile There will be scares only in necessary times at necessary places.

oh yes, the windows are together, separate them, add bodies and door swings and you are ready to go! Smile
????
09-06-2011 09:39 PM
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plutomaniac Offline
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Post: #208
RE: White Night - Total Conversion - (New Teaser & Screen)
(09-06-2011 09:39 PM)Hunter of Shadows Wrote:  
(09-06-2011 03:19 PM)plutomaniac Wrote:  
(09-06-2011 01:44 AM)Tanshaydar Wrote:  @Pluto
Thanks! It's solved now! Though I have to re-arrange the entity placement in level Tongue
I have no bad normal errors anymore!

(09-06-2011 01:40 AM)Hunter of Shadows Wrote:  that only interests me further, I get tired of custom stories whose goal is throw every scare they can at you

This answer only makes me happy Smile There will be scares only in necessary times at necessary places.

oh yes, the windows are together, separate them, add bodies and door swings and you are ready to go! Smile
????

oh nothing, it's something that me and Tan were working on yesterday night. It's ok now...

[Image: 2me72wn.gif]
(This post was last modified: 09-07-2011 01:50 AM by plutomaniac.)
09-07-2011 01:50 AM
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Tanshaydar Offline
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Post: #209
RE: White Night - Total Conversion - (New Teaser & Screen)
I added something. Something that's a bit of a cliché, however unexpected.
People will either be lol'd or scared to death Tongue

09-07-2011 11:12 PM
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Cryaotic Offline
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Post: #210
RE: White Night - Total Conversion - (New Teaser & Screen)
(09-07-2011 11:12 PM)Tanshaydar Wrote:  I added something. Something that's a bit of a cliché, however unexpected.
People will either be lol'd or scared to death Tongue
It is also a possibility, good man, to be lol'd to death.

09-08-2011 12:01 AM
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