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Fancy door + quest scripting.
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Pandemoneus Offline
Senior Member

Posts: 328
Joined: Sep 2010
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Post: #31
RE: Fancy door + quest scripting.

That's why you put it into both in your main folder and into custom stories, so you know you included it.

03-23-2011 11:49 AM
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Streetboat Offline
Posting Freak

Posts: 1,098
Joined: Mar 2011
Reputation: 56
Post: #32
RE: Fancy door + quest scripting.

So, I'm having editor issues this time. For some reason, something is causing my map file to no longer update any static props I add. I can see them just fine in the editor, they're there all right, but when I play in-game, any static prop I add is invisible, but entities and otherwise show up just fine. It started at some arbitrary point when I deleted some rock mesh or something, and that mesh shows up in the game but not the editor, so I can't even delete it. Renaming the map to something else and telling the custom settings to load it fixes it and updates the static props, but once I rename the .hps file to suit the new name, it reverts back to how it was! I'm really confused.

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03-24-2011 09:59 AM
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