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Abduction Chapter 1
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Dark Knight Offline
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Posts: 634
Joined: Feb 2008
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Post: #11
RE: Abduction Chapter 1

(03-24-2011 11:55 PM)Anxt Wrote:  Fixed Version:

http://www.mediafire.com/?em4o5v9d430tbcl
Again, I apologize greatly for the inconvenience.

MAN, you the best. it finally works fully!

Long , scary, with many puzzles costom story.
playing it through 3 hoursAngel impressive!

btw, at the end of story bucket and hammer still in my inventory, is that right?

some spoiler for orb pieces:
Spoiler below!
- in dining room in fireplace
- in archives
- in east wing
- in cellar (secret room 4-15, brake my mindBig Grin)

my child told me - father, i cant see on the monitor, so monsters very scaryTongue

p/s/ and yeah, in archives was bug:
when i I hide in the closet, monster shut the door so that I could not get out of it
i had to use my save..
03-25-2011 10:55 PM
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Anxt Offline
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Posts: 588
Joined: Mar 2011
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Post: #12
RE: Abduction Chapter 1

Yes, I am planning on expanding the story into multiple chapters, and this is only the first, so I have plans for the bucket and hammer/chipper later on.

As for the archive issue, I don't think I ever ran into that when testing it. The monster always broke down the doors, I don't know why it would trap you in the closet like that. I apologize for that, though. I will see what I can do to recreate it and fix it if I can.

I am very happy to hear that you enjoyed it though Smile

(This post was last modified: 03-25-2011 11:38 PM by Anxt.)
03-25-2011 11:27 PM
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ezystreet Offline
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Posts: 2
Joined: Oct 2010
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Post: #13
RE: Abduction Chapter 1

Very solid map , one of the best imo so far even if it had many ideas from main game.
Only thing that irked me a bit was when certain grunts that spawned got stuck into some boxes / doors / walls and they wouldn't despawn , so I had to take my change and ran past ( after waiting 3-4 mins and seeing they wont go) . The one in Storage comes into mind after you get the bucket. Had 2-3 of those.
Anyways very nice map , keep up the good work.
03-26-2011 12:00 PM
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masterlinx667 Offline
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Posts: 19
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Post: #14
RE: Abduction Chapter 1

This is the best custom story I have played so far ^_^
03-27-2011 12:00 AM
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Anxt Offline
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Posts: 588
Joined: Mar 2011
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Post: #15
RE: Abduction Chapter 1

I am very glad you enjoyed it Big Grin

I plan to begin working on Chapter 2 starting this week, I have a bit of extra time off from work so I should be able to focus on it a little better.

03-27-2011 05:06 AM
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skypeskype Offline
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Posts: 503
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Post: #16
RE: Abduction Chapter 1

One of the best custom stories I played so far. Very long, scary, cool puzzles, Im enjoying it so far Smile
(03-27-2011 05:06 AM)Anxt Wrote:  I am very glad you enjoyed it Big Grin

I plan to begin working on Chapter 2 starting this week, I have a bit of extra time off from work so I should be able to focus on it a little better.

I can't wait. Big Grin
(This post was last modified: 03-27-2011 10:14 AM by skypeskype.)
03-27-2011 10:13 AM
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Anxt Offline
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Posts: 588
Joined: Mar 2011
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Post: #17
RE: Abduction Chapter 1

I am actually going to incorporate some real-life science into the story in chapter 2 in an attempt to break away from basically using the same scares and puzzles as the main game. Don't worry, I won't make people do research to figure out what to do Tongue

03-28-2011 02:22 AM
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RazTK Offline
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Posts: 22
Joined: Sep 2010
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Post: #18
RE: Abduction Chapter 1

Awesome mod, man! Keep up the good work. :>
03-28-2011 09:40 AM
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Anxt Offline
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Posts: 588
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Post: #19
RE: Abduction Chapter 1

Another bug has been found thanks to Cryaotic. I will update the download file when I get home from work this evening. Apparently the Archives starting position is incorrect. It is using a checkpoint rather than the intended start position, and that could cause a number of other problems with the level. My sincerest apologies for yet another bug.

03-28-2011 06:52 PM
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Cryaotic Offline
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Posts: 369
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Post: #20
RE: Abduction Chapter 1

(03-28-2011 06:52 PM)Anxt Wrote:  Another bug has been found thanks to Cryaotic. I will update the download file when I get home from work this evening. Apparently the Archives starting position is incorrect. It is using a checkpoint rather than the intended start position, and that could cause a number of other problems with the level. My sincerest apologies for yet another bug.

While we are on the topic of wrong starting positions, the starting position for the Dining Hall Storage Room might also be wrong. When I load in I am at the end of a hallway that has no door leading out and I must find my way out of the storage to the door that I took to get in.

I am unsure if it was intentional or not, but just a small word of note. :]

03-28-2011 07:07 PM
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