Facebook Twitter YouTube Frictional Games | Forum | Newsletter | Dev Blog | Dev Wiki | Support | Gametee


Post Reply 
 
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Global ambient lighting
Author Message
Mooserider Offline
Member

Posts: 64
Joined: Jan 2011
Reputation: 2
Post: #1
Question Global ambient lighting

Hi, just a quick question, I haven't been able to find an answer anywhere else. How do I set global ambient lighting, like in the Entrance Hall level? Because at the moment everything that I haven't lit with torches is pitch black, but I want you to be able to slightly see.
Any help would be appreciated!

Working on a FC: "Don't Let Go "
04-19-2011 12:27 PM
Find all posts by this user Quote this message in a reply
Dalroc Offline
Member

Posts: 57
Joined: Mar 2011
Reputation: 0
Post: #2
RE: Global ambient lighting

There is no ambient light in the HPL engine, the closest you can come is using a box light.
04-19-2011 12:59 PM
Find all posts by this user Quote this message in a reply
MrBigzy Offline
Senior Member

Posts: 616
Joined: Mar 2011
Reputation: 8
Post: #3
RE: Global ambient lighting

They're probably the same thing. Just make a box light and set it around the entire map. Then you can change how bright it is by changing the diffuse color. The blacker it is, the darker it will be. Make R G and B all the same value for white/black and not color.
04-19-2011 03:37 PM
Find all posts by this user Quote this message in a reply
Mooserider Offline
Member

Posts: 64
Joined: Jan 2011
Reputation: 2
Post: #4
RE: Global ambient lighting

Ah, thanks. I've been trying to figure this out for a while.

Working on a FC: "Don't Let Go "
04-19-2011 11:35 PM
Find all posts by this user Quote this message in a reply
Post Reply 




User(s) browsing this thread: 1 Guest(s)