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Animations?!
Josh707 Offline
Junior Member

Posts: 27
Threads: 5
Joined: Apr 2011
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#1
Animations?!

Hello again everyone Big Grin

I was wondering how to make items/props use their animations, like if I pick up a hand drill and use it on the wine barrel it appears there and spins.. I already know how to make everything work (appear there, particles etc) I just need to know how to make the animation. I looked in the script functions page and found:
PlayPropAnimation(string& asProp, string& asAnimation, float afFadeTime, bool abLoop, string& asCallback);

But I don't know what the animation names are or where they're located... If someone knows how to properly do this please explain Big Grin!

Try my custom story demo here!
Updated 23/04/11
04-22-2011, 03:12 AM
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xiphirx Offline
Senior Member

Posts: 662
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Joined: Nov 2010
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#2
RE: Animations?!

Try looking at the storage map, it had a part exactly the way you described it.

04-22-2011, 05:37 AM
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Josh707 Offline
Junior Member

Posts: 27
Threads: 5
Joined: Apr 2011
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#3
RE: Animations?!

Thanks, I checked it but what it does actually isn't an animation, they used rotateproptospeed and made a static model spin there, unless that is the way they make animations... but what about the hammer hammering a nail and stuff?

Try my custom story demo here!
Updated 23/04/11
04-22-2011, 03:43 PM
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xiphirx Offline
Senior Member

Posts: 662
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Joined: Nov 2010
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#4
RE: Animations?!

The prison had the hammer and nail thing, you can take a look at how they did it there Smile

04-22-2011, 04:55 PM
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Josh707 Offline
Junior Member

Posts: 27
Threads: 5
Joined: Apr 2011
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#5
RE: Animations?!

lol I guess that helps Tongue i'll try that

Try my custom story demo here!
Updated 23/04/11
04-23-2011, 10:26 PM
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Kyle Offline
Posting Freak

Posts: 911
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Joined: Sep 2010
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#6
RE: Animations?!

I HAVE to use this for my custom story. It is just so epic! I'm gonna have to try it. Big Grin

04-23-2011, 10:58 PM
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