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(V1.2) Tetris: The dark descent
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Ongka Offline
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Posts: 224
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Post: #21
RE: Tetris: The dark descent (V1.1)

This is awesome!
[Image: awesome_smiley.png]

[Image: 18694.png]
04-27-2011 04:29 PM
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skypeskype Offline
Senior Member

Posts: 503
Joined: Mar 2011
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Post: #22
RE: Tetris: The dark descent (V1.1)

(04-26-2011 10:13 PM)Ghostflame Wrote:  
(04-26-2011 01:22 PM)Scraper Wrote:  +1 vote for Pac-Man. Tongue
+1 more, Pac-Man would be srs bsns.

+1 more from me. Pac-man would be the best yet.
04-29-2011 11:16 AM
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Apjjm Offline
Is easy to say

Posts: 494
Joined: Apr 2011
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Post: #23
RE: Tetris: The dark descent (V1.1)

(04-29-2011 11:16 AM)skypeskype Wrote:  
(04-26-2011 10:13 PM)Ghostflame Wrote:  
(04-26-2011 01:22 PM)Scraper Wrote:  +1 vote for Pac-Man. Tongue
+1 more, Pac-Man would be srs bsns.

+1 more from me. Pac-man would be the best yet.
Might as well announce it now - working on a new one of these. It is huge, and not pac-man. But because it will take so long, i am going to try and work on a pac-man game too, which will probably come out first as it requires a lot less work.

04-29-2011 11:21 AM
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Thomas Offline
Frictional Games

Posts: 2,634
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Post: #24
RE: Tetris: The dark descent (V1.1)

WOW!

*jaw drops*
04-29-2011 01:37 PM
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DominusVita Offline
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Posts: 96
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Post: #25
RE: Tetris: The dark descent (V1.1)

If thomas has his jaw drop, you won the internet. Congratulations :-)
04-29-2011 01:41 PM
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Urkle Offline
FG - Associate

Posts: 1,172
Joined: Jul 2006
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Post: #26
RE: Tetris: The dark descent (V1.1)

WOW, I am with Thomas on this one. I am quite impressed.. Especially since I know how limited the scripting functionality is in Amnesia (we are working to do much better in *future* projects)

Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
04-29-2011 01:46 PM
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Thomas Offline
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Post: #27
RE: Tetris: The dark descent

(04-24-2011 05:55 PM)Apjjm Wrote:  This is the part i came up with first, and what gave me the idea for this "story". The player is (near-pixel perfectly) surrounded by 4 script entities, which trigger depending on where he moves, and then warp him back to the start position. The player-movement speed is reduced to a 1/10th of what it originally was so the "wobbling" is less noticable.
Poor Daniel Tongue
04-29-2011 01:46 PM
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Thomas Offline
Frictional Games

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Post: #28
RE: Tetris: The dark descent (V1.1)

From readme:
Quote:Screen jitters by a pixel when moving peices.
[Unfixable because there is no other way to poll]
[the keyboard without moving the player.

This can be fixed if made into a total conversion as it makes you change how the head wobbles. But that might take away some of the fun? Smile
04-29-2011 01:50 PM
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jens Offline
Frictional Games

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Post: #29
RE: Tetris: The dark descent (V1.1)

Love it! 66005 Smile
04-29-2011 02:19 PM
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Luis Offline
Frictional Games

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Post: #30
RE: Tetris: The dark descent (V1.1)

Yeah, "impressive" falls short to describe this Tongue

EOF
04-29-2011 03:53 PM
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