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The Castle Xard (Custom Story)
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bobbo Offline
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Posts: 247
Joined: May 2011
Reputation: 1
Post: #11
RE: The Castle Xard (Custom Story)
(05-15-2011 03:18 PM)Dark Knight Wrote:  
Spoiler below!

look for key on the floor. with attention

Thanks for your hint - but I just can't find it. I'm experiencing some physics "bugs" in this area - e.g. one of the heavy boxes in the red room moves like a lightweight when I touch it with one of the small boxes in a certain way - could it be that my key flew through the floor accidently? Although I restarted the map and found no difference. Huh

edit: *roundhousefacepalm* Nothing wrong with the map at all, just look on the floor "with attention" like Dark Knight suggested. Done now, very nice!
(This post was last modified: 05-15-2011 07:17 PM by bobbo.)
05-15-2011 06:21 PM
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Hunter of Shadows Offline
Posting Freak

Posts: 764
Joined: Apr 2011
Reputation: 11
Post: #12
RE: The Castle Xard (Custom Story)
So...what is this about? 'Cause unless you give me motivating plot, then I have no motivation to try yur custom story

Judging on the title, it sounds like it has something to do with aliens, which could be either cool or uncool...or both
(This post was last modified: 05-16-2011 05:54 AM by Hunter of Shadows.)
05-16-2011 05:53 AM
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skypeskype Offline
Senior Member

Posts: 508
Joined: Mar 2011
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Post: #13
RE: The Castle Xard (Custom Story)
You should just play it. You have nothing to lose (dunno how its spelt xD)
05-16-2011 11:42 AM
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Hardarm Offline
Senior Member

Posts: 701
Joined: Apr 2011
Reputation: 34
Post: #14
RE: The Castle Xard (Custom Story)
very nice one! Smile
(sorry for bumping)

(This post was last modified: 06-15-2011 11:00 PM by Hardarm.)
06-15-2011 10:59 PM
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Tenno Offline
Senior Member

Posts: 294
Joined: May 2011
Reputation: 6
Post: #15
RE: The Castle Xard (Custom Story)
Good custom story, I did however have a few problems with it.
The use of voices from the original Amnesia story was unoriginal at best and the monsters appear way too early, allowing no tension or suspense to build up. After the first few sightings I wasn't afraid of the monsters at all. The absence of a storyline was a major downfall and the design of the castle didn't really make sense.

Still an enjoyable experience but it did have several flaws.

[Image: 29069he.gif]
(This post was last modified: 06-17-2011 08:28 AM by Tenno.)
06-17-2011 08:27 AM
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Hadareon Offline
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Posts: 28
Joined: Mar 2011
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Post: #16
RE: The Castle Xard (Custom Story)
Tenno, thanks, but it's only the first work. Now I am currently working on a new custom story. And it has a storyline and logic in constructing rooms. I think you will like it. =)
(This post was last modified: 06-29-2011 11:29 PM by Hadareon.)
06-29-2011 11:28 PM
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Hardarm Offline
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Posts: 701
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Post: #17
RE: The Castle Xard (Custom Story)
(06-29-2011 11:28 PM)Hadareon Wrote:  Tenno, thanks, but it's only the first work. Now I am currently working on a new custom story. And it has a storyline and logic in constructing rooms. I think you will like it. =)

Tenno and hardarm Sad

06-30-2011 01:02 AM
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Tenno Offline
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Posts: 294
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Post: #18
RE: The Castle Xard (Custom Story)
(06-29-2011 11:28 PM)Hadareon Wrote:  Tenno, thanks, but it's only the first work. Now I am currently working on a new custom story. And it has a storyline and logic in constructing rooms. I think you will like it. =)

Cool, good luck and I look forward to playing it Big Grin

[Image: 29069he.gif]
06-30-2011 09:19 AM
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b00mtwins Offline
Junior Member

Posts: 1
Joined: Jul 2011
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Post: #19
RE: The Castle Xard (Custom Story)
Very well done.
07-02-2011 02:01 PM
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Guilherminho0 Offline
Junior Member

Posts: 3
Joined: May 2011
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Post: #20
RE: The Castle Xard (Custom Story)
Dude, that is a pretty good custom story! I love It, good work!!!
07-03-2011 12:24 AM
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