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[SOLVED] Activating a script area?
NylePudding Offline
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Posts: 77
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Joined: Apr 2011
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#1
[SOLVED] Activating a script area?

I want to make my ScriptArea_1 active after "Timer2" comes to an end.

I thought this would work:

void Timer02(string &in asTimer)
{
SetEntityActive("servant_grunt_1", true);
SetEntityActive("ScriptArea_1", true);

}


But I guess it didn't work because "ScriptArea_1" isn't an entity.

So how would I do this? Big Grin
(This post was last modified: 05-01-2011, 12:29 PM by NylePudding.)
05-01-2011, 07:50 AM
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NylePudding Offline
Member

Posts: 77
Threads: 23
Joined: Apr 2011
Reputation: 0
#2
RE: Activating a script area?

God dammit, sorry guys I made the most stupid mistake.

I didn't save the modifications on my map which deactivated the ScripArea.

-_-

Thank you anyway, the 30 or so people who have looked at this thread.
(This post was last modified: 05-01-2011, 12:28 PM by NylePudding.)
05-01-2011, 10:48 AM
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