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Fix for replacement items (like the flashlight) when doing conversion mods
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Simpanra Offline
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Post: #11
RE: Fix for replacement items (like the flashlight) when doing conversion mods

when my folder full of stuff (the stuff you told us how to do, like your wn_config) is inside my amnesia root, how do i tell amnesia to open my conversion rather than it just opening the normal amnesia?
05-02-2011 07:48 PM
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Tanshaydar Offline
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Post: #12
RE: Fix for replacement items (like the flashlight) when doing conversion mods

I have a shortcut to open the game with my custom main_init.cfg
"C:\Program Files (x86)\Amnesia - The Dark Descent\redist\Amnesia.exe" wn_config/main_init.cfg

Another way is creating a .bat file with these:
Amnesia.exe config/test_main_init.cfg

Though this bat file has to be in the root folder, where your Amnesia.exe is.

(This post was last modified: 05-02-2011 11:34 PM by Tanshaydar.)
05-02-2011 11:34 PM
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Simpanra Offline
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Post: #13
RE: Fix for replacement items (like the flashlight) when doing conversion mods

(05-02-2011 11:34 PM)Tanshaydar Wrote:  I have a shortcut to open the game with my custom main_init.cfg
"C:\Program Files (x86)\Amnesia - The Dark Descent\redist\Amnesia.exe" wn_config/main_init.cfg

Another way is creating a .bat file with these:
Amnesia.exe config/test_main_init.cfg

Though this bat file has to be in the root folder, where your Amnesia.exe is.

but how did you set it to open your custom one? thats what i don't understand =/ i have everything you told me to do, done, but i need an amnesia shortcut to my story.
05-03-2011 08:06 AM
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Tanshaydar Offline
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Post: #14
RE: Fix for replacement items (like the flashlight) when doing conversion mods

When you load your custom main_init.cfg game automatically opens your conversion. If you are asking something else I couldn't understand exactly.

(This post was last modified: 05-03-2011 08:18 AM by Tanshaydar.)
05-03-2011 08:18 AM
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Kyle Offline
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Post: #15
RE: Fix for replacement items (like the flashlight) when doing conversion mods

I was using the bullseye lantern instead of using the flashlight, and when I pick up the bullseye lantern in-game, I turn it on, but it shows the original lantern. Maybe you forgot to include something that includes changing the hand holding the lantern to something else?

05-04-2011 02:35 AM
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Tanshaydar Offline
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Post: #16
RE: Fix for replacement items (like the flashlight) when doing conversion mods

I don't know about bullseye, flashlight mod has its own hand animations with its own ho files. Maybe that's the missing thing.

05-04-2011 02:51 AM
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ricky horror Offline
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Post: #17
RE: Fix for replacement items (like the flashlight) when doing conversion mods

(05-04-2011 02:35 AM)Kyle Wrote:  I was using the bullseye lantern instead of using the flashlight, and when I pick up the bullseye lantern in-game, I turn it on, but it shows the original lantern. Maybe you forgot to include something that includes changing the hand holding the lantern to something else?

No, you would use this exact same method for the Bullseye lantern as well
I've tested it out

Amnesia: Ricky's Horror - Full Conversion
05-04-2011 03:28 AM
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Kyle Offline
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Post: #18
RE: Fix for replacement items (like the flashlight) when doing conversion mods

I figured it out. There was a file called bullseyelantern.ho and so I had to rename that to lantern.ho

XD

05-04-2011 11:03 PM
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Simpanra Offline
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Post: #19
RE: Fix for replacement items (like the flashlight) when doing conversion mods

(05-04-2011 11:03 PM)Kyle Wrote:  I figured it out. There was a file called bullseyelantern.ho and so I had to rename that to lantern.ho

XD

What did you then do with the original lantern.ho may i ask? =)
05-04-2011 11:06 PM
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Kyle Offline
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Post: #20
RE: Fix for replacement items (like the flashlight) when doing conversion mods

(05-04-2011 11:06 PM)Simpanra Wrote:  What did you then do with the original lantern.ho may i ask? =)

I renamed it to lantern1.ho

Tongue

05-04-2011 11:10 PM
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