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HPL Level editor crashing when opening a certain map
lordmestari Offline
Junior Member

Posts: 22
Threads: 8
Joined: Apr 2011
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#1
Solved: 8 Years, 2 Months ago HPL Level editor crashing when opening a certain map

Hello, I have a very frustrating problem
I've been working on this custom map for a month now, and it's coming along nicely. EXCEPT the editor refuses to open the map for some reason. this started a few days ago.

Every other map in the game or other people's custom stories can be opened in the editor, but not my specific map.

Does anyone have a solution to this?

(This is the error log, sorry for the wall of text)

Number of Processors: 2
Processor Type: Intel Pentium
Windows OS: Windows 2000
Version 6.0001
Build Number 7600


Current Memory Load: 58
Total Physical Memory: 2146557952 bytes
Available Physical Memory: 881496064 bytes
Total Virtual Memory: 2147352576 bytes
Available Virtual Memory: 1688059904 bytes
EAX=1487D624 EBX=00000000 ECX=FFFFFFFF EDX=1487D628 ESI=1493E250
EDI=0BE010A0 EBP=0018FFEC ESP=0018FFDC EIP=773C9ED5 FLG=00010286
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
EAX=1487D624 EBX=00000000 ECX=FFFFFFFF EDX=1487D628 ESI=1493E250
EDI=0BE010A0 EBP=0018FFEC ESP=0018FFDC EIP=773C9ED5 FLG=00010286
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
0023:004D3BFF LevelEditor.exe, hpl::cMeshEntity::UpdateLogic()+1711 byte(s), d:\hpl_2\core\sources\scene\meshentity.cpp, line 0600
0023:004AD950 LevelEditor.exe, hpl::cWorld::Update()+0144 byte(s), d:\hpl_2\core\sources\scene\world.cpp, line 0208+0035 byte(s)
0023:004A1A05 LevelEditor.exe, hpl::cScene:TongueostUpdate()+0037 byte(s), d:\hpl_2\core\sources\scene\scene.cpp, line 0252+0013 byte(s)
0023:004C12C4 LevelEditor.exe, hpl::iUpdateable::RunMessage()+0084 byte(s), d:\hpl_2\core\include\engine\updateable.h, line 0074
0023:004C1576 LevelEditor.exe, hpl::cUpdater::RunMessage()+0038 byte(s), d:\hpl_2\core\sources\engine\updater.cpp, line 0067+0014 byte(s)
0023:00496628 LevelEditor.exe, hpl::cEngine::Run()+0264 byte(s), d:\hpl_2\core\sources\engine\engine.cpp, line 0418
0023:0048A96F LevelEditor.exe, hplMain()+0207 byte(s), d:\hpl_2\tools\editors\leveleditor\leveleditormain.cpp, line 0038
0023:004ABF3D LevelEditor.exe, WinMain()+0029 byte(s), d:\hpl_2\core\sources\impl\lowlevelsystemsdl.cpp, line 0052+0029 byte(s)
0023:0058D4B9 LevelEditor.exe, WinMainCRTStartup()+0389 byte(s), f:\vs70builds\3077\vc\crtbld\crt\src\crtexe.c, line 0390+0027 byte(s)
0023:75D43677 kernel32.dll, BaseThreadInitThunk()+0018 byte(s)
0023:773C9F02 ntdll.dll, RtlInitializeExceptionChain()+0099 byte(s)
0023:773C9ED5 ntdll.dll, RtlInitializeExceptionChain()+0054 byte(s)
System, PID: 4
smss, PID: 256
csrss, PID: 392
csrss, PID: 460
wininit, PID: 468
services, PID: 536
winlogon, PID: 544
lsass, PID: 572
lsm, PID: 584
svchost, PID: 692
svchost, PID: 772
atiesrxx, PID: 816
svchost, PID: 892
svchost, PID: 936
svchost, PID: 984
svchost, PID: 576
svchost, PID: 1104
atieclxx, PID: 1152
spoolsv, PID: 1328
svchost, PID: 1368
svchost, PID: 1468
WLIDSVC, PID: 1584
WLIDSVCM, PID: 1904
svchost, PID: 1960
taskhost, PID: 1272
dwm, PID: 2004
explorer, PID: 196
RAVCpl64, PID: 2192
SetPoint, PID: 2408
MOM, PID: 2432
AdobeARM, PID: 2480

E:\Amnesia\Amnesia - The Dark Descent\redist\wrap_oal.dll
05-03-2011, 05:11 PM
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lordmestari Offline
Junior Member

Posts: 22
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Joined: Apr 2011
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#2
Solved: 8 Years, 2 Months ago RE: HPL Level editor crashing when opening a certain map

Bump

I want answers! Please help
05-04-2011, 03:14 PM
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Simpanra Offline
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Posts: 314
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Joined: Mar 2011
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#3
Solved: 8 Years, 2 Months ago RE: HPL Level editor crashing when opening a certain map

What was the last thing you did on your map before this happened?
05-04-2011, 04:21 PM
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lordmestari Offline
Junior Member

Posts: 22
Threads: 8
Joined: Apr 2011
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#4
Solved: 8 Years, 2 Months ago RE: HPL Level editor crashing when opening a certain map

I was adding some floor and walls, finishing off a short hallway.
05-04-2011, 06:38 PM
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Simpanra Offline
Senior Member

Posts: 314
Threads: 28
Joined: Mar 2011
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#5
Solved: 8 Years, 2 Months ago RE: HPL Level editor crashing when opening a certain map

Is it possible there are too many items in the map so it simply can't load? I have an idea, send me the map and i will see if i can open it =)
05-04-2011, 06:48 PM
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Apjjm Offline
Is easy to say

Posts: 496
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Joined: Apr 2011
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#6
Solved: 8 Years, 2 Months ago RE: HPL Level editor crashing when opening a certain map

If you have any custom entities or models that you have changed since the map last worked, then it is possible that they aren't configured properly and that is causing the crash.
05-04-2011, 07:11 PM
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lordmestari Offline
Junior Member

Posts: 22
Threads: 8
Joined: Apr 2011
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#7
Solved: 8 Years, 2 Months ago RE: HPL Level editor crashing when opening a certain map

Well yes, I've got some custom models in my map. It might cause the crash, it's just that I cant remove them from my level now. Sad
Just to add: I can play the map in Amnesia just fine, no problems whatsoever.
(This post was last modified: 05-04-2011, 07:55 PM by lordmestari.)
05-04-2011, 07:47 PM
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Apjjm Offline
Is easy to say

Posts: 496
Threads: 18
Joined: Apr 2011
Reputation: 52
#8
Solved: 8 Years, 2 Months ago RE: HPL Level editor crashing when opening a certain map

Maps are stored in an xml format - so it should be possible to just remove those entities from your map file by hand in notepad or some other editor. I must stress though, that you should 100% absolutely back up your map files before doing this, and always work on a copy - never the original.
This is probably an unreasonable thing to try until you know it is your entities causing the problem, and that you can't fix the entities. To find this out create a map and add 1 of each custom entity to it - after adding a new entity save, exit and re-load. If the map no longer loads, you have just found your problem entity. It is first worth attempting (after backing up the entity) to change the settings in it until it loads (Try making the item static to start with; as stating a non existing physics body as the main body I think does crash the level editor). It is possible that more than one entity has a problem, so after fixing one entity continue on with the testing until you know every single custom entity works.

If this still doesn't fix your problem, i suggest looking at the xml in the map file. It isn't impossible that the map file has become corrupted and the game is running off of the .cmap file - as opposed to the one you edit? Anyway if this is the case, you may be best taking the hit and starting the map again if the whole file is damaged or even if you just cannot figure out the problem (it may take longer to work it out and fix it than to do the map again - as you shouldn't have to redo the script, and know exactly what goes where this time!) - After 1 hard disk failure screwing over a day of scripting, I always back up my current projects after i finish working on them for that session.
(This post was last modified: 05-06-2011, 03:12 AM by Apjjm.)
05-06-2011, 03:07 AM
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lordmestari Offline
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Posts: 22
Threads: 8
Joined: Apr 2011
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#9
Solved: 8 Years, 2 Months ago RE: HPL Level editor crashing when opening a certain map

Thanks for the helpful reply, I really appreciate it!

I opened the map file with Notepad++, deleted the custom entities but it still doesn't fix the crash. After hours of frustration, I have decided to give up.

I guess I'll have to start all over again Tongue Backups every 1 hour and no more custom entities for me Smile
05-06-2011, 10:32 AM
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