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Anyone need help?
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xtron Offline
Senior Member

Posts: 402
Joined: May 2011
Reputation: 2
Post: #211
RE: Anyone need help?

@WatzUpzPeepz

What is "DoorSlamArea" and "CollideDoorSlam"? are they some random names or some kind of function?

EDIT: nvm I made it work ^^. thanks!

btw!: How do i do so the door destroys when i enter the script?

[Image: 44917299.jpg]Dubstep <3
(This post was last modified: 05-23-2011 08:53 PM by xtron.)
05-23-2011 08:32 PM
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Kyle Offline
Posting Freak

Posts: 911
Joined: Sep 2010
Reputation: 7
Post: #212
RE: Anyone need help?

(05-23-2011 08:08 PM)Simpanra Wrote:  How do i make my player walk forward of their own accord WITHOUT the scripts from justine?

Perhaps make the floor move instead and to play the step sound every second or something?

So I take it the Justine walk script isn't working for you. :/
(05-23-2011 08:32 PM)xtron Wrote:  @WatzUpzPeepz

What is "DoorSlamArea" and "CollideDoorSlam"? are they some random names or some kind of function?

EDIT: nvm I made it work ^^. thanks!

btw!: How do i do so the door destroys when i enter the script?

Use this script command in a function when you want the door to break:

SetPropHealth("DoorName", -100);

(This post was last modified: 05-23-2011 09:17 PM by Kyle.)
05-23-2011 09:14 PM
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Simpanra Offline
Senior Member

Posts: 314
Joined: Mar 2011
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Post: #213
RE: Anyone need help?

Yeah =/ It just crashes each time
05-23-2011 09:45 PM
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xtron Offline
Senior Member

Posts: 402
Joined: May 2011
Reputation: 2
Post: #214
RE: Anyone need help?

Thanks Kyle but...I think that my map doesn't load my .HPS file.
I made a map named starter1.map and a starter1.hps then, when I was finish moding it I made a starter2.map and a starter2.hps but the custom story doesn't load my starter2.hps.
Anyone knows why this is happening?

btw: I want to make a separate function for the door destroying part. Do you know the syntax code etc for it?.

thanks

[Image: 44917299.jpg]Dubstep <3
(This post was last modified: 05-24-2011 06:42 AM by xtron.)
05-24-2011 06:39 AM
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havis1337 Offline
Junior Member

Posts: 28
Joined: May 2011
Reputation: 0
Post: #215
RE: Anyone need help?

I could use some help, i made a thread tho...but how do i make a bottle to be automatically thrown from a table to a wall?
05-24-2011 08:50 PM
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DannieWest Offline
Member

Posts: 156
Joined: Apr 2011
Reputation: 0
Post: #216
RE: Anyone need help?

(05-24-2011 08:50 PM)havis1337 Wrote:  I could use some help, i made a thread tho...but how do i make a bottle to be automatically thrown from a table to a wall?

I'd say make a ScriptArea, AddEntityCollideCallback, and then use AddPropImpulse, so that when the player walks in to the area the bottle flies away! Then just experiment with the amount of force you use, depending on how fast you want the bottle to fly Smile
05-24-2011 08:58 PM
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Mooserider Offline
Member

Posts: 64
Joined: Jan 2011
Reputation: 2
Post: #217
RE: Anyone need help?

I really need to know how to make a sort of continuous function - Because what I want is if at any time in the level the player's health drops below 100, a function is called. I know how I would use an if statement, I just need the function.Undecided

PS Sorry if this has already been asked, I haven't seen it anywhere.

Working on a FC: "Don't Let Go "
(This post was last modified: 05-26-2011 08:27 AM by Mooserider.)
05-26-2011 08:26 AM
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Kyle Offline
Posting Freak

Posts: 911
Joined: Sep 2010
Reputation: 7
Post: #218
RE: Anyone need help?

(05-26-2011 08:26 AM)Mooserider Wrote:  I really need to know how to make a sort of continuous function - Because what I want is if at any time in the level the player's health drops below 100, a function is called. I know how I would use an if statement, I just need the function.Undecided

PS Sorry if this has already been asked, I haven't seen it anywhere.

You have to remember that AngelScript works pretty much like C++.

In C++, you can make functions that have nothing in their parentheses and just call them all you want, when you want.

void OnStart()
{
     Function();
}
void Function()
{
     If (GetPlayerHealth() < 100)
     {
          [Put what you want to happen here]
          return;
     }
}

This should work.

05-26-2011 11:00 AM
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Mooserider Offline
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Posts: 64
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Post: #219
RE: Anyone need help?

Ah, thanks a million Kyle.Big Grin

Working on a FC: "Don't Let Go "
05-26-2011 11:38 AM
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Kyle Offline
Posting Freak

Posts: 911
Joined: Sep 2010
Reputation: 7
Post: #220
RE: Anyone need help?

(05-26-2011 11:38 AM)Mooserider Wrote:  Ah, thanks a million Kyle.Big Grin

You're welcome. Smile

*Insert Bump Here*

05-28-2011 01:41 PM
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