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Lantern power change
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DannieWest Offline
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Post: #11
RE: Lantern power change

Yea, so you lighten up a bigger area. My first thought was something like zelda you know, finding one item and then later you find an item same as the other one except better Tongue But yea, just a thought Smile
05-25-2011 03:32 PM
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Tanshaydar Offline
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Post: #12
RE: Lantern power change

I wish there were multiple hand-objects that we could switch like in Penumbra series (flashlight, glowstick), but I don't think there is a way implemented in Amnesia.

Maybe it's possible to find a workaround...

05-25-2011 03:34 PM
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DannieWest Offline
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Post: #13
RE: Lantern power change

Okay :o Yea me too, would've been cool =)
Haha, I'll leave that up to you, I don't know shit bout that sort of things XD
05-25-2011 07:09 PM
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Tanshaydar Offline
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Post: #14
RE: Lantern power change

I'm not an expert either, but thinking that there is a pickaxe handobject implemented, I'll look into this.

05-25-2011 07:32 PM
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Apjjm Offline
Is easy to say

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Post: #15
RE: Lantern power change

If you can figure out how to access the lantern entity from the scripts it to activate and deactivate the lights within the entity (It IS possible to alter the stuff like lights inside an entity from scripts, but you'd need to know the name of the lantern equipped (if it is accessible) ).

05-25-2011 09:20 PM
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Tanshaydar Offline
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Post: #16
RE: Lantern power change

Well, handobject category doesn't have any sub category. I can't find a workaround.

05-25-2011 09:35 PM
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DannieWest Offline
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Post: #17
RE: Lantern power change

Aw.. atleast you gave it a shot =)
05-25-2011 09:42 PM
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WatzUpzPeepz Offline
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Post: #18
RE: Lantern power change

(05-25-2011 09:35 PM)Tanshaydar Wrote:  Well, handobject category doesn't have any sub category. I can't find a workaround.

Tanshaydar,I placed 2 lanterns in my map to see what would happen and one had a flashlight skin,I picked them both up and everything worked fine,but If you are talking about oil then that would be a huge problem.

05-25-2011 09:59 PM
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Tanshaydar Offline
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Post: #19
RE: Lantern power change

(05-25-2011 09:59 PM)WatzUpzPeepz Wrote:  Tanshaydar,I placed 2 lanterns in my map to see what would happen and one had a flashlight skin,I picked them both up and everything worked fine,but If you are talking about oil then that would be a huge problem.

Are you talking about flashlight item I made? If so, they're items, both of them will activate same thing eventually, nothing different.

(This post was last modified: 05-25-2011 10:28 PM by Tanshaydar.)
05-25-2011 10:28 PM
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DannieWest Offline
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Post: #20
RE: Lantern power change

Isn't there any way to like import glowstick then? And then change it's skin to a lantern? :o
05-26-2011 11:09 AM
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